#message alias OFF
#message action OFF
#message subst OFF
#message variable OFF
#message uses OFF
#multiaction off
#multihighlight on
#presub on
#echo off
#ignore off
#speedwalk on
#togglesubs off
#verbat off
#colon leave
#comment #
#race format %0
#proxy {disable}
#secure {disable}
#codepage {iso-8859-1}
#telnet {debug} {off}
#oob {GMCP} {disable}
#oob {MSDP} {disable}
#oob {MSSP} {disable}
#broadcast {filterip} {on}
#broadcast {filterport} {on}
#broadcast {port} {8136}
#broadcast {disable}
#promptend {disable}
#alias {0} {udwa;uelf;uhob;uhum;udem;uhalf;uorc;ugho;ugia;unom;uleave;spam 0;regeoff;udoor} {default}
#alias {00} {dem;half;orc;gho;gia;nom; #showme {ATTACK IS: $attack}} {default}
#alias {1} {$attack %0;#showme [$attack %0]} {default}
#alias {2} {k demon} {default}
#alias {3} {c summ tammrukk} {default}
#alias {a} {assist group;#showme [ASSIST GROUP]} {default}
#alias {ab} {cast "acid breath"} {default}
#alias {abr} {#var attack cast "bright light";#showme {ATTACK SET: cast "bright light"}} {default}
#alias {afr} {att cast "frost breath"} {default}
#alias {alb} {#var attack cast "lightning breath";#showme {ATTACK SET: Lightning Breath]}} {default}
#alias {att} {#var attack %0;#showme {ATTACK IS: %0}} {default}
#alias {b} {bash;#showme [BASH]} {default}
#alias {baghildwa} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};sw3d;open west;w2s;open west;w2sw2s2w;open west;w2nw3nw;tehtud} {default}
#alias {bb} {bury 1.;#showme [bury 1.]} {default}
#alias {bl} {c blind %0;#showme [cast "blindness" %0]} {default}
#alias {cal} {cast "cause light" %0;#showme [cast "cause light" %0]} {default}
#alias {cb} {cast "cure blindness" %0;#showme [cast "cure blindness" %0]} {default}
#alias {cc} {cast "cure critical" %0;#showme [cast "cure critical" %0]} {default}
#alias {cd} {cast "dispel magic" %0;#showme [cast "dispel magic" %0]} {default}
#alias {cg} {cast "gas breath";#showme {[cast "gas breath"]}} {default}
#alias {ch} {cast "chain lightning";#showme [cast "chain lightning"]} {default}
#alias {cl} {cast "cure light" %0;#showme [cast "cure light" %0]} {default}
#alias {cs} {cast "cure serious" %0;#showme [cast "cure serioues" %0]} {default}
#alias {cu} {cast "curse" %0;#showme [cast "curse" %0]} {default}
#alias {dem} {#action {A Demon %0e%1from %2}{$attack demon};#action {A Demon arrives suddenly.}{$attack demon};#action {%0Demon%1is%2here%3.}{$attack demon}; #showme {TARGET IS: Demon}} {[default]}
#alias {demleave} {#action {^A Demon leaves %0.}{%0};#action {^A Demon flies %0.}{%0};#showme {LEAVE ON: Demon}} {default}
#alias {dh} {cast "detect hidden";#showme [cast "detect hidden"]} {default}
#alias {di} {cast "detect invis";#showme [cast "detect invis"]} {default}
#alias {dm} {c "detect magic";#showme [cast "detect magic"]} {default}
#alias {door} {#action {Nomad opens the %0.}{close %0};#action {Giant opens the %0.}{close %0};#action {Orc opens the %0.}{close %0};#action {Halforc opens the %0.}{close %0};#action {Demon opens the %0.}{close %0};#action {Ghost opens the %0.}{close %0};#action {Elf opens the %0.}{close %0};#action {Dwarf opens the %0.}{close %0};#action {Hobbit opens the %0.}{close %0};#action {Human opens the %0.}{close %0};#action {The %0 is closed.}{open %0};#SHOWME {AUTODOOR: ON}} {default}
#alias {dorpatgeri} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwn4w4s2e2s;tehtud} {default}
#alias {dorpatgerig} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwn4w4s2e2s;tehtud} {default}
#alias {dorpatgnome} {#if {$mute == 1}{#play haal/speedwalk.wav};13ws3wn13w2s3wn3w2n2wn4w;tehtud} {default}
#alias {dorpatgypsy} {#if {$mute == 1}{#play haal/speedwalk.wav};13ws3wn10w;tehtud} {default}
#alias {dorpatht} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwnenenene2ne;tehtud} {default}
#alias {dorpatofcol} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwn4w4s2e2s;tehtud} {default}
#alias {dorpatspider} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3n6wn2wn3wn3wnws;tehtud} {[default]}
#alias {dwa} {#action {A Dwarf %0e%1from %2}{$attack dwarf};#action {A Dwarf arrives suddenly.}{$attack dwarf};#action {%0Dwarf%1is%2here%3.}{$attack dwarf}; #showme {TARGET IS: Dwarf}} {[default]}
#alias {dwabaghil} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};e3se2s;open east;3e2ne2n;open east;e2n;open east;e3uen;tehtud} {default}
#alias {dwaelven} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};e3se2s;open east;2e3s2w3ses4es2en3eneu8n2e;open north;3n3w3nw3n;open north;2ndw5n;tehtud} {default}
#alias {dwakhan} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;e3se2s;open east;2e4se5ue2n3u2nd2ndndwnw4n3en3ws3se;tehtud} {default}
#alias {dwaleave} {#action {^A Dwarf leaves %0.}{%0};#action {^A Dwarf flies %0.}{%0};#showme {LEAVE ON: Dwarf}} {default}
#alias {dwalinda} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;e3se2s;open gate;2e3s2w3ses4es2en3en3eu6n;tehtud} {default}
#alias {dwasplit} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};e3se2s;open east;2e3s2w3ses;tehtud} {default}
#alias {dwathark} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;e3se2s;open east;2e4se5u2edenesd2wn3wswnw2s2w4s2esw;tehtud} {default}
#alias {ea} {c "enchant armor" %0;#showme [cast "enchant armor" %0]} {default}
#alias {eldereredhol} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;open north;n;open east;edw3sw2swn;tehtud} {default}
#alias {elf} {#action {An Elf %0e%1from %2}{$attack elf};#action {An Elf arrives suddenly.}{$attack elf};#action {%0Elf%1is%2here%3.}{$attack elf}; #showme {TARGET IS: Elf}} {[default]}
#alias {elfleave} {#action {^An Elf leaves %0.}{%0};#action {^An Elf flies %0.}{%0};#showme {LEAVE ON: Elf}} {default}
#alias {elvendwa} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};5s;e;u;s;open south;4s;e;3s;3e;2s;open south;south;2w8sdws3ws2wn4wnw3n2e3nw;op west;w2nw3nw;tehtud} {default}
#alias {elvenlinda} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};5s;e;u;s;open south;4s;e;3s;3e;2s;open south;south;2w4s2en2e;tehtud} {default}
#alias {eng} {cast "engendered spirit";#showme [cast "engender spirit"]} {default}
#alias {ep} {enter portal;#showme [ENTER PORTAL]} {default}
#alias {eredholelder} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;se2ne3neu;open west;w;open south;s;tehtud} {default}
#alias {eremitelinda} {#if {$mute == 1}{#play haal/speedwalk.wav};u5n5un2w;open west;2wn2w;tehtud} {default}
#alias {ew} {c "enchant weapon" %0;#showme [cast "enchant weapon" %0]} {default}
#alias {f} {flee %0;#showme [FLEE %0]} {default}
#alias {fb} {cast "fire breath" %0;#showme [cast "fire breath" %0]} {default}
#alias {ff} {cast "faerie fire" %0;#showme [cast "faerie fire" %0]} {default}
#alias {fg} {cast "faerie fog";;#showme [cast "faerie fog"]} {default}
#alias {fillskins} {fill 1.skin;fill 2.skin;fill 3.skin;fill 4.skin;fill 5.skin;fill 6.skin;fill 7.skin;fill 8.skin;fill 9.skin;fill 10.skin;#showme [FILL 10 WATERSKINS]} {default}
#alias {fr} {cast "frost breath" %0;#showme [cast "frost breath" %0]} {default}
#alias {gerig} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwn4w4s2e2s;tehtud} {default}
#alias {gerighelm} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwn4w4s2e2s;tehtud} {default}
#alias {gg} {get all;#showme [GET ALL]} {default}
#alias {gho} {#action {%0 has been engendered by %1.}{light;$attack ghost};#action {A Ghost arrives suddenly.}{$attack ghost};#action {%0Ghost%1is%2here%3.}{$attack ghost}; #showme {TARGET IS: Ghost}} {default}
#alias {gholinda} {#if {$mute == 1}{#play haal/speedwalk.wav};unwn2w6ne8n4e5n4en;tehtud} {default}
#alias {ghosplit} {#if {$mute == 1}{#play haal/speedwalk.wav};wsw2sw3swd2n6wnw2dw4n;tehtud} {default}
#alias {gia} {#action {A Giant %0e%1from %2}{$attack giant};#action {A Giant arrives suddenly.}{$attack giant};#action {%0Giant%1is%2here%3.}{$attack giant}; #showme {TARGET IS: Giant}} {[default]}
#alias {gialeave} {#action {^A Giant leaves %0.}{%0};#action {^A Giant flies %0.}{%0};#showme {LEAVE ON: Giant}} {default}
#alias {gnomedorpat} {#if {$mute == 1}{#play haal/speedwalk.wav};4es2e2s3es3e2n13es3en13e;tehtud} {default}
#alias {gnomesanc} {#if {$mute == 1}{#play haal/speedwalk.wav};4ene3ns;tehtud} {default}
#alias {gypsydorpat} {#if {$mute == 1}{#play haal/speedwalk.wav};10es3en13e;tehtud} {default}
#alias {h} {hide self;#showme [HIDE SELF]} {default}
#alias {half} {#action {A Halforc %0e%1from %2}{$attack halforc};#action {A Halforc arrives suddenly.}{$attack halforc};#action {%0Halforc%1is%2here%3.}{$attack halforc}; #showme {TARGET IS: Halforc}} {[default]}
#alias {halfleave} {#action {^A Halforc leaves %0.}{%0};#action {^A Halforc flies %0.}{%0};#showme {LEAVE ON: Halforc}} {default}
#alias {hc} {hide corpse} {default}
#alias {he} {c "heal" %0;#showme [cast "heal" %0]} {default}
#alias {hob} {#action {A Hobbit %0e%1from %2}{$attack hobbit};#action {A Hobbit arrives suddenly.}{$attack hobbit};#action {%0Hobbit%1is%2here%3.}{$attack hobbit}; #showme {TARGET IS: Hobbit}} {[default]}
#alias {hobleave} {#action ^{A Hobbit leaves %0.}{%0};#action ^{A Hobbit flies %0.}{%0};#showme {LEAVE ON: Hobbit}} {default}
#alias {hprege} {#var hprege %0; #showme {OK. HPREGE HAS BEEN SET TO: %0}} {default}
#alias {ht} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwnenenene2ne;tehtud} {default}
#alias {hum} {#action {A Human %0e%1from %2}{$attack human};#action {A Human arrives suddenly.}{$attack human};#action {%0Human%1is%2here%3.}{$attack human}; #showme {TARGET IS: Human}} {[default]}
#alias {humleave} {#action {^A Human leaves %0.}{%0};#action {^A Human flies %0.}{%0};#showme {LEAVE ON: Human}} {default}
#alias {keda} {#var keda} {default}
#alias {khanminer} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;w4n3es3w4seseusu2su2s3d2sedenesd2wn3w2s2e2s2e2s;tehtud} {default}
#alias {khanthark} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;w4n3es3w4seseusu2su2s3d2sedenesd2wn3wswnw2s2w4s2esw;tehtud} {default}
#alias {kk} {kill 2.;#showme [KILL 2.]} {default}
#alias {lb} {cast "lightning breath" %0;#showme [cast "lightning breath" %0]} {default}
#alias {leave} {orcleave;halfleave;demleave;gialeave;nomleave} {default}
#alias {lindademon} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;2es2e4n2w;open gate;7ne5nen2w3ne2nwnwnwnene6n3wn2w2n2w11ne;tehtud} {default}
#alias {lindadwa} {#if {$mute == 1}{#play haal/speedwalk.wav};6sd3ws3ws2wn4wnw3n2e3nw;open west;w2nw3nw;tehtud} {default}
#alias {lindaelven} {#if {$mute == 1}{wake;stand;#play haal/speedwalk.wav;2ws2w4n2e;open north;3n3w3nw3n;open north;2ndw5n;tehtud}} {default}
#alias {lindaeremite} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;2es2e;open east;2es5d5sd;tehtud} {default}
#alias {lindagho} {#if {$mute == 1}{#play haal/speedwalk.wav};s4w5s4w8sw6s2esesd;tehtud} {default}
#alias {lindamoria} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;2es2e4n2w;open gate;7ne5nen2w3ne2nwnwnwnene6n;tehtud} {default}
#alias {lindasouth} {#if {$mute == 1}{#play haal/speedwalk.wav};2ws2w8s2e;open south;south;tehtud} {default}
#alias {lindasplit} {#if {$mute == 1}{#play haal/speedwalk.wav};6sd3ws3ws2wn4w;tehtud} {default}
#alias {ll} {cast "locate life";#showme {[cast "locate life"]}} {default}
#alias {lo} {cast "locate object" %0;#showme [cast "locate object" %0]} {default}
#alias {manarege} {#var manarege %0;#showme {OK. MANAREGE HAS BEEN SET TO: %0}} {default}
#alias {millega} {#var millega} {default}
#alias {minerthark} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;2n2w2n2wnwnw2s2w4s2esw;tehtud} {default}
#alias {mitu} {#var mitu} {default}
#alias {mute} {#if {$mute == 1}{#var mute 0;#showme [HELID: LÜLITATUD VÄLJA]}{#var mute 1;#showme [HELID: LÜLITATUD SISSE]}} {default}
#alias {nom} {#action {A Nomad %0e%1from %2}{$attack nomad};#action {A Nomad arrives suddenly.}{$attack nomad};#action {%0Nomad%1is%2here%3.}{$attack nomad}; #showme {TARGET IS: Nomad}} {[default]}
#alias {nomleave} {#action {^A Nomad leaves %0.}{%0};#action {^A Nomad flies %0.}{%0};#showme {LEAVE ON: Nomad}} {default}
#alias {o} {order all %0;#showme {[order all %0]}} {default}
#alias {ofcol} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3nw2nwn2wn4wnwnwnn8en4e;tehtud} {default}
#alias {ogresplit} {#if {$mute == 1}{#play haal/speedwalk.wav};2s4wn4wnw4ndn2e5n;tehtud} {default}
#alias {opd} {open down;#showme [OPEN DOWN]} {default}
#alias {ope} {open east;#showme [OPEN EAST]} {default}
#alias {opn} {open north;#showme [OPEN NORTH]} {default}
#alias {ops} {open south;#showme [OPEN SOUTH]} {default}
#alias {opu} {open up;#showme [OPEN UP]} {default}
#alias {opw} {open west;#showme [OPEN WEST]} {default}
#alias {orc} {#action {An Orc %0e%1from %2}{$attack orc};#action {An Orc arrives suddenly.}{$attack orc};#action {%0Orc%1is%2here%3.}{$attack orc}; #showme {TARGET IS: Orc}} {default}
#alias {orcleave} {#action {^An Orc leaves %0.}{%0};#action {^An Orc flies %0.}{%0};#showme {LEAVE ON: Orc}} {default}
#alias {palace} {3w3nw2nwneu} {default}
#alias {q} {stand;aff;where;med;info;#showme [SOME KONTROLL: (STAND > WHERE > MED)]} {default}
#alias {qy} {quaff yellow;#showme [QUAFF YELLOW POTION]} {default}
#alias {reaperdorpat} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};n2uen3e3d;tehtud} {default}
#alias {rege} {#var rege 1;#SHOWME {REGEN MODE: ON}} {default}
#alias {regeoff} {#tickoff;#var rege 0;#SHOWME {REGEN MODE: OFF}} {default}
#alias {rod} {cast "create weapon" %0;#showme {[cast "create weapon" %0]}} {default}
#alias {sancgnome} {#if {$mute == 1}{#play haal/speedwalk.wav};3sws4w;tehtud} {default}
#alias {sav} {#write spam;#showme [SYSTEM: JMC PROFIIL SALVESTATUD]} {default}
#alias {ser} {cast "cure serious" %0;#showme [cast "cure serious" %0]} {default}
#alias {sf} {wake;stand;where;c sanc;c fly;r;where;med;#showme [JULGEOLEK: SANC + FLY + MED]} {default}
#alias {spam} {#var spam %0;#tickoff;#showme {SPAM SET TO: '%0' (1 sees, 0 väljas)}} {default}
#alias {spell} {#var spell %0;#showme {SPELL SET: '%0'}} {default}
#alias {spella} {#loop {$mitu}{$millega %0.$keda}} {default}
#alias {spellup} {wake;stand;c armor;c shield;c stone;c giant;c bless;c "detect magic";c "detect evil"; c "detect invis";c "detect hidden";cast pass;cast "infravision";med;#showme [SPELLUP]} {default}
#alias {spider} {#if {$mute == 1}{#play haal/speedwalk.wav};6n;op north;4n3w3n6wn2wn3wn3wnws;tehtud} {[[default]]}
#alias {splitdorpat} {#if {$mute == 1}{#play haal/speedwalk.wav};4es2en3en10es6e2s2enes4es3e2s3es2es3es4ene2sen4eu5n;tehtud} {default}
#alias {splitdwa} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};nw3n2e3nw;open west;w;2nw3nw;tehtud} {default}
#alias {splitgho} {#if {$mute == 1}{wake;stand;#play haal/speedwalk.wav};4se2ues6e2sue3ne2nene;tehtud} {default}
#alias {splitlinda} {#if {$mute == 1}{wake;stand;#play haal/speedwalk.wav};4es2en3en3eu6n;tehtud} {default}
#alias {splitmino} {#if {$mute == 1}{#play haal/speedwalk.wav};5s2wsu5swse3sd5s;tehtud} {[default]}
#alias {splitogre} {#if {$mute == 1}{wake;stand;#play haal/speedwalk.wav};5s2wsu4ses4es4e2n;tehtud} {default}
#alias {splitsolea} {#if {$mute == 1}{#play haal/speedwalk.wav};4se2ues5e3s;tehtud} {[default]}
#alias {splittitan} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};nws5wnw8n3w2swuw2s2wn2wn2w3n;tehtud} {default}
#alias {stonia} {#multisub on;#conn stonia.ttu.ee 4000} {default}
#alias {tar} {#var target %0;#showme {TARGET IS: %0}} {default}
#alias {tekst} {#var tekst %0;#showme {ACTIONI TEKST: '%0'}} {default}
#alias {tharkdwa} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;en2w4n2e2nesen3es2eunwswu2w5dw4nw;open west;w2nw3nw;tehtud} {default}
#alias {tharkminer} {#if {$mute == 1}{#play haal/speedwalk.wav};wake;stand;en2w4n2e2neses2e2s2e2s;tehtud} {default}
#alias {titansplit} {wake;stand;#if {$mute == 1}{#play haal/speedwalk.wav};5s;open south;5s2es2es2e2nede2n3e8ses5enes;tehtud} {default}
#alias {udem} {#unaction {A Demon %0e%1from %2}{$attack demon};#unaction {A Demon arrives suddenly.}{$attack demon};#unaction {%0Demon%1is%2here%3.}{$attack demon}; #showme {TARGET REMOVED: Demon}} {[default]}
#alias {udemleave} {#unaction {^A Demon leaves %0.}{%0};#unaction {^A Demon flies %0.}{%0};#showme {LEAVE OFF: Demon}} {default}
#alias {udoor} {#unaction {Nomad opens the %0.}{close %0};#unaction {Giant opens the %0.}{close %0};#unaction {Orc opens the %0.}{close %0};#unaction {Halforc opens the %0.}{close %0};#unaction {Demon opens the %0.}{close %0};#unaction {Ghost opens the %0.}{close %0};#unaction {Elf opens the %0.}{close %0};#unaction {Dwarf opens the %0.}{close %0};#unaction {Hobbit opens the %0.}{close %0};#unaction {Human opens the %0.}{close %0};#unaction {The %0 is closed.}{open %0};#SHOWME {AUTODOOR: OFF}} {default}
#alias {udwa} {#unaction {A Dwarf %0e%1from %2}{$attack dwarf};#unaction {A Dwarf arrives suddenly.}{$attack dwarf};#unaction {%0Dwarf%1is%2here%3.}{$attack dwarf}; #showme {TARGET REMOVED: Dwarf}} {[default]}
#alias {udwaleave} {#unaction {^A Dwarf leaves %0.}{%0};#unaction {^A Dwarf flies %0.}{%0};#showme {LEAVE OFF: Dwarf}} {default}
#alias {uelf} {#unaction {An Elf %0e%1from %2}{$attack elf};#unaction {An Elf arrives suddenly.}{$attack elf};#unaction {%0Elf%1is%2here%3.}{$attack elf}; #showme {TARGET REMOVED: Elf}} {[default]}
#alias {uelfleave} {#unaction {^An Elf leaves %0.}{%0};#unaction {^An Elf flies %0.}{%0};#showme {LEAVE OFF: Elf}} {default}
#alias {ugho} {#unaction {%0 has been engendered by %1.}{light;$attack ghost};#unaction {A Ghost arrives suddenly.}{$attack ghost};#unaction {%0Ghost%1is%2here%3.}{$attack ghost}; #showme {TARGET REMOVED: Ghost}} {default}
#alias {ugia} {#unaction {A Giant %0e%1from %2}{$attack giant};#unaction {A Giant arrives suddenly.}{$attack giant};#unaction {%0Giant%1is%2here%3.}{$attack giant}; #showme {TARGET REMOVED: Giant}} {[default]}
#alias {ugialeave} {#unaction {^A Giant leaves %0.}{%0};#unaction {^A Giant flies %0.}{%0};#showme {LEAVE OFF: Giant}} {default}
#alias {uhalf} {#unaction {A Halforc %0e%1from %2}{$attack halforc};#unaction {A Halforc arrives suddenly.}{$attack halforc};#unaction {%0Halforc%1is%2here%3.}{$attack halforc}; #showme {TARGET REMOVED: Halforc}} {[default]}
#alias {uhalfleave} {#unaction {^A Halforc leaves %0.}{%0};#unaction {^A Halforc flies %0.}{%0};#showme {LEAVE OFF: Halforc}} {default}
#alias {uhob} {#unaction {A Hobbit %0e%1from %2}{$attack hobbit};#unaction {A Hobbit arrives suddenly.}{$attack hobbit};#unaction {%0Hobbit%1is%2here%3.}{$attack hobbit}; #showme {TARGET REMOVED: Hobbit}} {[default]}
#alias {uhobleave} {#unaction ^{A Hobbit leaves %0.}{%0};#unaction ^{A Hobbit flies %0.}{%0};#showme {LEAVE OFF: Hobbit}} {default}
#alias {uhum} {#unaction {A Human %0e%1from %2}{$attack human};#unaction {A Human arrives suddenly.}{$attack human};#unaction {%0Human%1is%2here%3.}{$attack human}; #showme {TARGET REMOVED: Human}} {[default]}
#alias {uhumleave} {#unaction {^A Human leaves %0.}{%0};#unaction {^A Human flies %0.}{%0};#showme {LEAVE OFF: Human}} {default}
#alias {uleave} {uorcleave;uhalfleave;udemleave;ugialeave;unomleave;udwaleave;uhumleave;uhobleave;uelfleave} {default}
#alias {umute} {#var mute 1;#showme [HELID: LÜLITATUD SISSE]} {default}
#alias {unmute} {#var mute 1;#showme [HELID: LÜLITATUD SISSE]} {default}
#alias {unom} {#unaction {A Nomad %0e%1from %2}{$attack nomad};#unaction {A Nomad %0e%1from %2}{$attack nomad};#unaction {A Nomad arrives suddenly.}{$attack nomad};#unaction {%0Nomad%1is%2here%3.}{$attack nomad}; #showme {TARGET REMOVED: Nomad}} {[default]}
#alias {unomleave} {#unaction {^A Nomad leaves %0.}{%0};#unaction {^A Nomad flies %0.}{%0};#showme {LEAVE OFF: Nomad}} {default}
#alias {uorc} {#unaction {An Orc %0e%1from %2}{$attack orc};#unaction {An Orc arrives suddenly.}{$attack orc};#unaction {%0Orc%1is%2here%3.}{$attack orc}; #showme {TARGET REMOVED: Orc}} {default}
#alias {uorcleave} {#unaction {^An Orc leaves %0.}{%0};#unaction {^An Orc flies %0.}{%0};#showme {LEAVE OFF: Orc}} {default}
#alias {var0} {#var passdoor 0;#var giant 0;#var armor 0;#var bless 0;#var detecth 0;#var detecti 0;#var detectm 0;#var detecte 0;#var sanc 0;#var shield 0;#var stone 0;#showme {MUUTUJAD NULLITUD}} {default}
#alias {var1} {#var passdoor 1;#var giant 1;#var armor 1;#var bless 1;#var detecth 1;#var detecti 1;#var detectm 1;#var detecte 1;#var sanc 1;#var shield 1;#var stone 1;#showme {MUUTUJAD ÜLENDATUD}} {default}
#alias {wa} {wake;stand;#if {$mute == 1}{#play haal/wake_stand.wav};#showme [WAKE AND STAND]} {default}
#alias {wr} {wear rod} {default}
#alias {x} {dise;assist elf} {default}
#action TEXT {$tekst} {#if {$spam == 1}{$spell;#showme {[$spell]}}} {5} {default}
#action TEXT {You have become better at %0} {#if {$mute == 1}{#play haal/sponge.wav};#woutput {1}{gray}{  [$HOUR:$MINUTE] You have become better at %0}} {5} {default}
#action TEXT {Now you know everything about %0} {#if {$mute == 1}{#play haal/paremini.wav};#if {$spam == 1}{spam 0};#woutput {1}{gray}{  [$HOUR:$MINUTE] Now you know everything about %0}} {5} {default}
#action TEXT {It is already empty.} {#var skin 2.skin} {5} {default}
#action TEXT {--++ SANC OFF ++--} {#var sanc 0} {5} {default}
#action TEXT {You feel less aware of your surroundings.} {#var detecth 0} {5} {default}
#action TEXT {You no longer see invisible objects.} {#var detecti 0} {5} {default}
#action TEXT {Your skin feels soft again.} {#var stone 0} {5} {default}
#action TEXT {You feel less righteous.} {#var bless 0} {5} {default}
#action TEXT {You feel less protected.} {#var armor 0} {5} {default}
#action TEXT {Your force shield shimmers then fades away.} {#var shield 0} {5} {default}
#action TEXT {#TICK} {#if {$rege == 1}{#play haal/ready.wav;#tickoff};#if {$spam == 1}{#tickoff;info;stand;where;#if {$sanc == 0}{c sanc};#if {$passdoor == 0}{c "pass door";#if {$baghil == 1}{c bless baghil;c haste baghil;c frenzy baghil;c giant baghil}};#if {$giant == 0}{c "giant"};#if {$armor == 0}{c armor};#if {$bless == 0}{c bless};#if {$shield == 0}{c shield};#if {$stone == 0}{c stone};#if {$detecth == 0}{c "detect hidden"};#if {$detecti == 0}{c "detect invis"};#if {$detecte == 0}{c "detect evil"};#if {$detectm == 0}{c "detect magic"};$spell}} {5} {default}
#action TEXT {You are hungry and you feel much weaker now.} {#var hungry 1} {5} {default}
#action TEXT {You don't have enough mana.} {#if {$spam == 1}{#if {$hungry == 1}{#7 drink skin;put skin sack;#var hungry 0};meditate;count;#ticksize 56;#tickon}} {5} {default}
#action TEXT {%0 yells %1} {#if {$spam == 1}{#if {$mute == 1}{#play haal/yells.wav}}} {5} {default}
#action TEXT {The red in your vision disappears.} {#var detecte 0} {5} {Priority:}
#action TEXT {The detect magic wears off.} {#var detectm 0} {5} {Priority:}
#action TEXT {Someone              Somewhere near to you} {#if {$mute == 1}{#play haal/some.wav}} {5} {default}
#action TEXT {%0 tells you %1} {#if {$spam == 1}{#if {$mute == 1}{#play haal/tell.wav}}} {5} {defau#vlt}
#action TEXT {ONLINE:  %3 Whities, %0 Blacks, %1 Browns, %2 Ghosts} {#if {%0 == 0}{#var some 0}{#var some 1};#if {$some == 0}{#if {%1 == 0}{#var some 0}{#var some 1};#if {$some == 0}{#if {%2 == 0}{#var some 0}{#var some 1}}}} {5} {default}
#action TEXT {Top count of online characters: %0} {#if {$some > 0}{#if {$mute == 99}{#play haal/some_on.wav}}{#if {$mute == 99}{#play haal/some_ei.wav}}} {5} {default}
#action TEXT {You drink%0} {#if {$mute == 1}{#play haal/slurp.wav}} {5} {default}
#action TEXT {You open the %0} {#if {$mute == 1}{#play haal/opendoor.wav}} {5} {default}
#action TEXT {You close the %0} {#if {$mute == 1}{#play haal/closedoor.wav}} {5} {default}
#action TEXT {The %0 closes.} {#if {$mute == 1}{#play haal/doorcloses.wav}} {5} {default}
#action TEXT {You eat %0} {#if {$mute == 1}{#play haal/eat.wav}} {5} {default}
#action TEXT {You feel righteous.} {#var bless 1;#if {$mute == 1}{#play haal/bless.wav}} {5} {default}
#action TEXT {%0 giggle%1} {#if {$mute == 1}{#play haal/giggle.wav}} {5} {default}
#action TEXT {You extinguish %0} {#if {$mute == 1}{#play haal/cover.wav}} {5} {default}
#action TEXT {You light %0} {#if {$mute == 1}{#play haal/light.wav}} {5} {default}
#action TEXT {^You have been killed!} {#if {$mute == 1}{#play haal/killed1.wav};#woutput {1}{bold}{  [$HOUR:$MINUTE] You have been killed!!};#var baghil 0} {5} {default}
#action TEXT {^You wear%0 on your legs.} {#if {$mute == 1}{#play haal/pants.wav}} {5} {default}
#action TEXT {^You stop using %0 leggings.} {#if {$mute == 1}{#play haal/rempants.wav}} {5} {default}
#action TEXT {^You stop using %0 pants.} {#if {$mute == 1}{#play haal/rempants.wav}} {5} {default}
#action TEXT {^You sacrifice %0.} {#if {$mute == 1}{#play haal/sacrifice.wav}} {5} {default}
#action TEXT {^You recite %0.} {#if {$mute == 1}{#play haal/recitescroll.wav}} {5} {default}
#action TEXT {^You stop using %0 belt.} {#if {$mute == 1}{#play haal/rembelt.wav}} {5} {default}
#action TEXT {^You wear%0 about your waist.} {#if {$mute == 1}{#play haal/wearbelt.wav}} {5} {default}
#action TEXT {^You fill %0} {#if {$mute == 1}{#play haal/fillskin.wav}} {5} {default}
#action TEXT {^Your slice %0} {#if {$mute == 1}{#play haal/slice.wav}} {5} {default}
#action TEXT {PANIC!} {flee} {5} {default}
#action TEXT {%0 utters the words, 'CHAIN LIGHTNING'.} {#if {$mute == 1}{#play haal/chain.wav};#if {$spam == 1}{cast "cure critical"}} {5} {default}
#action TEXT {Your beam of light %0} {#if {$mute == 1}{#play haal/bright_light.wav}} {5} {default}
#action TEXT {^Your slash %0} {#if {$mute == 1}{#play haal/slash.wav}} {5} {default}
#action TEXT {%0 forces you to 'sleep'.} {#if {$spam == 1}{wake;stand;.ära nusberda;$spell}} {5} {default}
#action TEXT {You feel solid again.} {#var passdoor 0} {5} {default}
#action TEXT {You feel your muscles shrink.} {#var giant 0} {5} {default}
#action TEXT {^You wield%0} {#if {$mute == 1}{#play haal/wield.wav}} {5} {Priority:}
#action TEXT {^You stop using %0axe%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0sword%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0dagger%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0club%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0knife%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0whip%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0coat%1} {#if {$mute == 1}{#play haal/remcoat.wav}} {5} {Priority:}
#action TEXT {^You wear %0 about your body.} {#if {$mute == 1}{#play haal/wearcoat.wav}} {5} {Priority:}
#action TEXT {^You stop using %0gloves%1} {#if {$mute == 1}{#play haal/remgloves.wav}} {5} {Priority:}
#action TEXT {^You stop using %0gauntlets%1} {#if {$mute == 1}{#play haal/remgloves.wav}} {5} {Priority:}
#action TEXT {^You wear %0 on your hands.} {#if {$mute == 1}{#play haal/weargloves.wav}} {5} {Priority:}
#action TEXT {^You start to hold %0 as a lightsource.} {#if {$mute == 1}{#play haal/weargem.wav}} {5} {Priority:}
#action TEXT {^You feel someone protecting you.} {#var armor 1;#if {$mute == 1}{#play haal/armorspell.wav}} {5} {Priority:}
#action TEXT {^You are surrounded by a force shield.} {#var shield 1;#if {$mute == 1}{#play haal/shieldspell.wav}} {5} {Priority:}
#action TEXT {^Your skin turns to stone.} {#var stone 1;#if {$mute == 1}{#play haal/stoneskinspell.wav}} {5} {Priority:}
#action TEXT {^You are surrounded by a protecting aura.} {#var sanc 1;#if {$mute == 1}{#play haal/sancspell.wav}} {5} {Priority:}
#action TEXT {^Your eyes tingle.} {#var detecti 1;#var detectm 1;#var detecte 1;#if {$mute == 1}{#play haal/eyestingle.wav}} {5} {Priority:}
#action TEXT {^Your eyes glow green as you become more aware of hidden things.} {#var detecth 1;#if {$mute == 1}{#play haal/detecthidden.wav}} {5} {Priority:}
#action TEXT {^You turn translucent.} {#var passdoor 1;#if {$mute == 1}{#play haal/passdoorspell.wav}} {5} {Priority:}
#action TEXT {^Your muscles surge with heightened power!} {#var giant 1;#if {$mute == 1}{#play haal/giantstrengthspell.wav}} {5} {Priority:}
#action TEXT {^Your feet rise off the ground.} {#if {$mute == 1}{#play haal/flyspell.wav}} {5} {Priority:}
#action TEXT {^YOU FAILED!} {#if {$mute == 1}{#play haal/youfailed.wav}} {5} {Priority:}
#action TEXT {^You smile happily.} {#if {$mute == 1}{#play haal/yousmile.wav}} {5} {Priority:}
#action TEXT {^You clap your hands together..} {#if {$mute == 1}{#play haal/clap.wav}} {5} {Priority:}
#action TEXT {^You clap your hands together.} {#if {$mute == 1}{#play haal/clap.wav}} {5} {Priority:}
#action TEXT {^%0 smile%1happily.} {#if {$mute == 1}{#play haal/yousmile.wav}} {5} {Priority:}
#action TEXT {^Your kick %0} {#if {$mute == 1}{#play haal/kick.wav}} {5} {Priority:}
#action TEXT {^You attack %0} {#if {$mute == 1}{#play haal/attack.wav}} {5} {Priority:}
#action TEXT {^%0 is dead! R.I.P. (MOB)} {#if {$mute == 1}{#play haal/die.wav}} {5} {Priority:}
#action TEXT {^%0 the %1 is dead! R.I.P. (PK)} {#if {$mute == 1}{#play haal/die.wav}; #woutput {1}{gray}{  [$HOUR:$MINUTE] %0 the %1 is dead! R.I.P. (PK)}} {5} {Priority:}
#action TEXT {^You bury %0} {#if {$mute == 1}{#play haal/bury.wav}} {5} {Priority:}
#action TEXT {^It explodes!} {#if {$mute == 1}{#play haal/explodes.wav}} {5} {Priority:}
#action TEXT {Sorry, you are dead%0} {#if {$mute == 1}{#play haal/dt.wav};#var baghil 0} {5} {Priority:}
#action TEXT {^You drop %0} {#if {$mute == 1}{#play haal/drop.wav}} {5} {Priority:}
#action TEXT {^%0 cracks and is completely ruined now.} {#if {$mute == 1}{#play haal/bashdoor.wav}} {5} {Priority:}
#action TEXT {^%0 looks much better now.} {#if {$mute == 1}{#play haal/mend.wav}} {5} {Priority:}
#action TEXT {^Welcome to Stonia. Please do not feed the mobiles.} {#multisub on;spam 0;umute;0;#var baghil 0;#wshow 1 show;#wpos 1 1180 0;#woutput {1}{brown}{  [$HOUR:$MINUTE] See on väljastusaken - ära seda sulge. Lisainfo https://ranka.ee/stonia};#woutput {1}{brown}{  [$HOUR:$MINUTE] Siia aknasse ilmub kõige tähtsam informatsioon};#woutput {1}{brown}{  [$HOUR:$MINUTE] Kiirinfoks - kõik actionid saab maha "0" käsuga};#woutput {1}{brown}{  [$HOUR:$MINUTE] Actionid saab peale dem, dwa, hum, elf jne.};#woutput {1}{brown}{  [$HOUR:$MINUTE] Rünnakuviisi saab seadistada "att" käsuga (att kill, att c bright jne};#woutput {1}{brown}{  [$HOUR:$MINUTE] Lisainfo rankalt või ülal URL-ilt. Stonia sessioon algas.};#woutput {1}{brown}{  [$HOUR:$MINUTE] HELID: SEES (käsk "mute" välja lülitamiseks)};#showme {[INFO:: FOR YOUR SAFETY PK ACTION DISABLED, MUTE OFF, SPAM OFF, MULTISUB ON, BAGHIL OFF]}} {5} {default}
#action TEXT {^Reconnecting.} {#multisub on;spam 0;umute;0;#var baghil 0;#wshow 1 show;#wpos 1 1180 0;#woutput {1}{brown}{  [$HOUR:$MINUTE] See on väljastusaken - ära seda sulge. Lisainfo https://ranka.ee/stonia};#woutput {1}{brown}{  [$HOUR:$MINUTE] Siia aknasse ilmub kõige tähtsam informatsioon};#woutput {1}{brown}{  [$HOUR:$MINUTE] Kiirinfoks - kõik actionid saab maha "0" käsuga};#woutput {1}{brown}{  [$HOUR:$MINUTE] Actionid saab peale dem, dwa, hum, elf jne.};#woutput {1}{brown}{  [$HOUR:$MINUTE] Rünnakuviisi saab seadistada "att" käsuga (att kill, att c bright jne};#woutput {1}{brown}{  [$HOUR:$MINUTE] Lisainfo rankalt või ülal URL-ilt. Stonia sessioon algas.};#woutput {1}{brown}{  [$HOUR:$MINUTE] HELID: SEES (käsk "mute" välja lülitamiseks)};#showme {[INFO:: FOR YOUR SAFETY PK ACTION DISABLED, MUTE OFF, SPAM OFF, MULTISUB ON, BAGHIL OFF]}} {5} {default}
#action TEXT {^You hear someone's death cry.} {#if {$mute == 1}{#play haal/deathcry.wav}} {5} {Priority:}
#action TEXT {^INFO: RÄNNUTEE LÕPPENUD, SA OLED KOHAL, KUI KÕIK LÄKS HÄSTI} {#if {$mute == 1}{#play haal/hingeldama.wav}} {5} {Priority:}
#action TEXT {^%0 says 'Sorry, I am closed. Come back later.'} {#if {$mute == 1}{#play haal/comebacklater.wav}} {5} {Priority:}
#action TEXT {^%0 gives you an offer:} {#if {$mute == 1}{#play haal/offer.wav}} {5} {Priority:}
#action TEXT {^The night has begun.} {#if {$mute == 1}{#play haal/nighthasbegun.wav}} {5} {Priority:}
#action TEXT {^You enter %0 portal.} {#if {$mute == 1}{#play haal/enterportal.wav}} {5} {Priority:}
#action TEXT {^A recall portal appears before %0} {#if {$mute == 1}{#play haal/portalappears.wav}} {5} {Priority:}
#action TEXT {^%0 enters %0 portal.} {#if {$mute == 1}{#play haal/enterportal.wav}} {5} {Priority:}
#action TEXT {^You wear %0amulet%1 around your neck.} {#if {$mute == 1}{#play haal/wearnecklace.wav}} {5} {Priority:}
#action TEXT {^You wear %0necklace%1 around your neck.} {#if {$mute == 1}{#play haal/wearnecklace.wav}} {5} {Priority:}
#action TEXT {^You stop using %0necklace%1.} {#if {$mute == 1}{#play haal/remnecklace.wav}} {5} {Priority:}
#action TEXT {^You stop using %0amulet%1.} {#if {$mute == 1}{#play haal/remnecklace.wav}} {5} {Priority:}
#action TEXT {^You stop using %0 ring.} {#if {$mute == 1}{#play haal/remring.wav}} {5} {Priority:}
#action TEXT {^You wear %0ring on your %1 finger.} {#if {$mute == 1}{#play haal/wearring.wav}} {5} {Priority:}
#action TEXT {^You buy %0 for %1} {#if {$mute == 1}{#play haal/buy.wav}} {5} {Priority:}
#action TEXT {^You sell %0 for %1} {#if {$mute == 1}{#play haal/sell.wav}} {5} {Priority:}
#action TEXT {You feel fully concentrated now!} {rest;hide} {5} {default}
#action TEXT {^You conjure %0.} {#if {$mute == 1}{#play haal/conjure.wav}} {5} {default}
#action TEXT {^You are hungry and you feel much weaker now.} {#if {$mute == 1}{#play haal/hungry.wav}} {5} {Priority:}
#action TEXT {^A white sheep has arrived from %0} {#if {$mute == 1}{#play haal/sheep.wav}} {5} {default}
#action TEXT {^A white sheep leaves %0} {#if {$mute == 1}{#play haal/sheep.wav}} {5} {default}
#action TEXT {^An antelope has arrived from %0} {#if {$mute == 1}{#play haal/goat.wav}} {5} {default}
#action TEXT {^An antelope leaves %0} {#if {$mute == 1}{#play haal/goat.wav}} {5} {default}
#action TEXT {Tere tulemast karmi ja kadunud maailma} {#multisub on} {5} {default}
#action TEXT {^You get a%0 from corpse of %1.} {#if {$mute == 1}{#play haal/loot.wav}} {5} {Priority:}
#action TEXT {%0 narrates %1} {#woutput {1}{light green}{  [$HOUR:$MINUTE] %0 narrates %1}} {5} {Priority:}
#action TEXT {^You gossip %0} {#woutput {1}{red}{  [$HOUR:$MINUTE] You gossip %0}} {5} {Priority:}
#action TEXT {^You narrate %0} {#woutput {1}{green}{  [$HOUR:$MINUTE] You narrate %0}} {5} {Priority:}
#action TEXT {%0 gossips %1} {#woutput {1}{light red}{  [$HOUR:$MINUTE] %0 gossips %1}} {5} {Priority:}
#action TEXT {^Bingo! %0} {#if {$mute == 1}{#play haal/steal.wav}} {5} {Priority:}
#action TEXT {MOOD SET TO: OFFENSIVE} {#woutput {1}{bold}{  [$HOUR:$MINUTE] MOOD SET TO: OFFENSIVE}} {5} {Priority:}
#action TEXT {MOOD SET TO: DEFENSIVE} {#woutput {1}{bold}{  [$HOUR:$MINUTE] MOOD SET TO: DEFENSIVE}} {5} {Priority:}
#action TEXT {MOOD SET TO: NORMAL} {#woutput {1}{bold}{  [$HOUR:$MINUTE] MOOD SET TO: NORMAL}} {5} {Priority:}
#action TEXT {Your gain is: %0.} {#woutput {1}{bold}{  [$HOUR:$MINUTE] LEVEL: %0} Priority: 5 [Priority:]} {5} {default}
#action TEXT {^You stand up.} {#if {$rege == 1}{#tickoff};#var position standing} {5} {default}
#action TEXT {^You assume a very comfortable position and begin to meditate.} {#if {$rege == 1}{#ticksize 56;#tickon};#var position meditating} {5} {default}
#action TEXT {^You go to sleep.} {#if {$rege == 1}{#ticksize 56;#tickon};#var position sleeping} {5} {default}
#action TEXT {^You rest.} {#if {$rege == 1}{#ticksize 56;#tickon};#var position resting} {5} {default}
#action TEXT {^You stop resting and start meditating.} {#if {$rege == 1}{#ticksize 56;#tickon};#var position meditating} {5} {default}
#action TEXT {You are already standing.} {#var position standing} {5} {default}
#action TEXT {You are already resting.} {#var position resting} {5} {default}
#action TEXT {You are already meditating.} {#var position meditating} {5} {default}
#action TEXT {You wake up and rest.} {#var position resting} {5} {default}
#action TEXT {Baghil the King%0attacks%1} {#if {$spam == 1}{0;door;stand;#if {$sanc == 0}{c sanc};close south;close north}} {5} {default}
#action TEXT {The King of all dwarves, Ruler of nearby mountains stands here.} {#var baghil 1} {5} {default}
#action TEXT {^King's waiting room} {#var baghil 0} {5} {default}
#action TEXT {A small fairy is flying here, singing happy songs.} {say surprise} {5} {default}
#action TEXT {%0 crumbles into dust.} {#if {$mute == 1}{#play haal/crumblesdust.wav}} {5} {Priority:}
#action TEXT {^Oops... What's that...??? You feel at a stretch increasing earthquake} {#if {$mute == 1}{#play haal/crash.wav};#woutput {1}{bold}{  [$HOUR:$MINUTE] ERROR: STONIA CRASHED}} {5} {Priority:}
#action TEXT {^Oops... Looks like someone is rebooting the stonia.ttu.ee server. So... We have} {#if {$mute == 1}{#play haal/crash.wav};#woutput {1}{bold}{  [$HOUR:$MINUTE] ERROR: FORCEREBOOT}} {5} {Priority:}
#action TEXT {^GameDriver :: %0} {#if {$mute == 1}{#play haal/crash.wav};#woutput {1}{bold}{  [$HOUR:$MINUTE] GAMEDRIVER: %0}} {5} {Priority:}
#action TEXT {The protecting aura around %0's body vanishes.} {#woutput {1}{green}{  [$HOUR:$MINUTE] SANC REMOVED: The protecting aura around %0's body vanishes.}} {5} {default}
#action TEXT {^Your blast of lightning %0} {#if {$mute == 1}{#play haal/lightningbreath.wav}} {5} {default}
#action TEXT {Your lightning } {#if {$mute == 1}{#play haal/chain.wav}} {5} {default}
#action TEXT {REPOP: Chapel Catacombs (ghostla) repoppis} {#woutput {1}{bold}{  [$HOUR:$MINUTE] REPOP: Chapel Catacombs (ghostla) repoppis}} {5} {default}
#action TEXT {^A dwarven innkeeper says 'Hey, how are you?'} {#if {$mute == 1}{#play haal/howareyou.wav}} {5} {default}
#action TEXT {You don't have enough mana} {#if {$mute == 1}{#play haal/enoughmana.wav}} {5} {default}
#action TEXT {You lost your concentration.} {#if {$mute == 99}{#play haal/lost-concentration.wav}; #if {$spam == 1}{$spell}} {5} {default}
#action TEXT {%0 drops %1draconian%2} {get draconian} {5} {default}
#action TEXT {☀️ Valgeid: %0  👹 Mustasid: %1  🐪 Pruune: %2  👻 Ghoste: %3.} {#math {kokku}{%0+%1+%2+%3};#SHOWME {Hetkel mängijaid online: $kokku};#woutput {1}{gray}{[$DAY-$MONTH-$YEAR $HOUR:$MINUTE:$SECOND] brown: %2  misty: %3  white: %0  black: %1}} {5} {default}
#action TEXT {An old ghost says 'And then... Ah mine putsi. Tegele oma asjadega - ei viitsi rohkem rääkida.} {#unsub {An old ghost rests and begins to meditate... he chants softly to himself.};#var ranka 99;sav} {5} {default}
#action TEXT {An old ghost rests and begins to meditate... he chants softly to himself.} {#if {$ranka != 99}{#var ranka 1;#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost stops meditating and says 'Fellow traveler, my kindred spirit, stay a while and listen the story of the great player of "Ranka"'}}} {5} {default}
#action TEXT {An old ghost%0says} {#math {ranka}{$ranka+1};#if {$ranka == 1}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says 'Did you know? There was once a legendary hero known as "Ranka".'}};#if {$ranka == 2}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says 'You know hero Ranka?!'}};#if {$ranka == 3}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says 'Let me tell you more about him and his glorious war raids...'}};#if {$ranka == 4}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says 'Ranka... he was the greatest warrior ever to walk the Lost Lands of Stonia.'}};#if {$ranka == 5}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says 'He commanded armies, crafted battle plans, and was the best of the best.'}};#if {$ranka == 6}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says 'But the gods began to see him as a threat to their power. They decided Ranka must be stopped...'}};#if {$ranka == 7}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says '...they conspired to erase him, to erase him completely – forever!'}};#if {$ranka == 8}{#sub {An old ghost rests and begins to meditate... he chants softly to himself.}{An old ghost says 'And then... Ah mine putsi. Tegele oma asjadega - ei viitsi rohkem rääkida.};#var ranka 99;sav}} {5} {default}
#action TEXT {Fire fizzes.} {#if {$mute == 1}{#play haal/fire-fizz.wav}} {5} {Priority:}
#action TEXT {An energy rod disappears in a puff of smoke.} {wear rod;#showme [DISARMED! WIELD ROD]} {5} {default}
#action TEXT {HP: %0/%1   MANA: %2/%3  MOVE: %4/%5} {#var hpcurrent %0;#var hpmax %1;#var manacurrent %2;#var manamax %3;#math {hpvahe}{%0 * 100 / %1};#math {hpvahet}{(%1 - %0) / ($hprege / 2)};#math {manavahe}{%2 * 100 / %3};#math {manavahet}{(%3 - %2) / ($manarege / 2)};#showme {Position: $position};#showme {HP: $hpvahe% ($hpvahet sek) | MANA: $manavahe% ($manavahet sek)}} {5} {default}
#action TEXT {rege        = hp %0 mana %1} {hprege %0;manarege %1} {5} {default}
#action TEXT {A Human %0e%1from %2} {$attack human} {5} {default}
#action TEXT {A Human arrives suddenly.} {$attack human} {5} {default}
#action TEXT {%0Human%1is%2here%3.} {$attack human} {5} {default}
#action TEXT {An Orc %0e%1from %2} {$attack orc} {5} {default}
#action TEXT {An Orc arrives suddenly.} {$attack orc} {5} {default}
#action TEXT {%0Orc%1is%2here%3.} {$attack orc} {5} {default}
#variable {armor} {1}
#variable {attack} {cast "lightning breath"}
#variable {baghil} {0}
#variable {bless} {1}
#variable {detecte} {1}
#variable {detecth} {0}
#variable {detecti} {1}
#variable {detectm} {1}
#variable {dwarvenialtar} {0 }
#variable {giant} {1}
#variable {hp_current} {210}
#variable {hp_max} {210}
#variable {hp_vahe} {0}
#variable {hpcurrent} {210}
#variable {hpmax} {210}
#variable {hprege} {2}
#variable {hpvahe} {100}
#variable {hpvahet} {0}
#variable {hungry} {1}
#variable {kokku} {3}
#variable {mana_current} {364}
#variable {mana_max} {364}
#variable {mana_vahe} {0}
#variable {manacurrent} {327}
#variable {manamax} {364}
#variable {manarege} {14}
#variable {manavahe} {89}
#variable {manavahet} {5}
#variable {move_current} {260}
#variable {move_max} {260}
#variable {move_vahe} {0}
#variable {movecurrent} {260}
#variable {movemax} {260}
#variable {movevahe} {100}
#variable {mute} {1}
#variable {passdoor} {1}
#variable {position} {standing}
#variable {ranka} {99}
#variable {rege} {0}
#variable {sanc} {0}
#variable {shield} {1}
#variable {skin} {2.skin}
#variable {some} {1}
#variable {spam} {0}
#variable {spell} {hide self}
#variable {stone} {1}
#variable {target} {ghost}
#variable {tekst} {You attempt to hide yourself.}
#variable {uks} {door}
#variable {welcome} {1}
#highlight {bold} {#BLACK} {default}
#highlight {bold} {#WHITE} {default}
#highlight {green} {%0 BLINDED!} {default}
#highlight {green} {%0 CURSED} {default}
#highlight {green} {%0 for 0 TICK.} {default}
#highlight {green} {%0 gets a wild look in her eyes.} {default}
#highlight {green} {%0 gets a wild look in his eyes.} {default}
#highlight {red} {%0 gossips %1} {default}
#highlight {green} {%0 is already cursed.} {default}
#highlight {green} {%0 is surrounded by a FAERIE FIRE.} {default}
#highlight {green} {%0 looks tired and weak.} {default}
#highlight {green} {%0 looks very ill.} {default}
#highlight {red} {%0 narrates %1} {default}
#highlight {green} {%0 says %1} {default}
#highlight {green} {%0 screams in agony as plague sores erupt from his skin.} {default}
#highlight {green} {%0 shivers already.} {default}
#highlight {red} {%0 tells the group %1} {default}
#highlight {red} {%0 tells you %1} {default}
#highlight {green} {%0 turns blue and shivers.} {default}
#highlight {brown} {%0 turns slightly green, but it passes.} {default}
#highlight {green} {%0 yells %1} {default}
#highlight {none} {%0 💥 DISARMS YOU 🪓 and sends your weapon flying!} {default}
#highlight {light red,b black} {'%0'.} {default}
#highlight {magenta} {(#FF)} {default}
#highlight {green} {(Glowing)} {default}
#highlight {red} {(Hide)} {default}
#highlight {green} {** Stonia MUD konto.} {default}
#highlight {none} {+ ORMI UKS REPOPPIPS ++} {default}
#highlight {green} {++ ORMI UKS REPOPPIPS ++} {default}
#highlight {green} {--++ SANC OFF ++--} {default}
#highlight {green} {ANNIHILATES} {default}
#highlight {green} {DECIMATES} {default}
#highlight {green} {DEMOLISHES} {default}
#highlight {green} {DEVASTATES} {default}
#highlight {red} {DISARMS YOU} {default}
#highlight {green} {DISEMBOWELS} {default}
#highlight {green} {DISMEMBERS} {default}
#highlight {green} {ERADICATES} {default}
#highlight {green} {GRAZES} {default}
#highlight {green} {HITS} {default}
#highlight {green} {INJURES} {default}
#highlight {green} {MAIMS} {default}
#highlight {green} {MANGLES} {default}
#highlight {green} {MASSACRES} {default}
#highlight {green} {MAULS} {default}
#highlight {green} {MISSES} {default}
#highlight {green} {MUTILATES} {default}
#highlight {none} {Muuda oma Stonia MUD konto parooli} {default}
#highlight {green} {OBLITERATES} {default}
#highlight {green} {PANIC! %0} {default}
#highlight {none} {RABBIT << WEST <<} {default}
#highlight {green} {REPOP: Chapel Catacombs (ghostla) repoppis} {default}
#highlight {yellow} {ROOM:} {default}
#highlight {green} {SCRATCHES} {default}
#highlight {green} {Sinu mängijad.} {default}
#highlight {green} {Someone} {default}
#highlight {light green} {Tee oma valik, sisestades järgneva numbri:} {default}
#highlight {green} {The Dragon King FAILED TO DISARM YOU [NODISARM]!} {default}
#highlight {green} {The protecting aura around %0 body vanishes.} {default}
#highlight {green} {There is no %0 here.} {default}
#highlight {green} {Trainer} {default}
#highlight {bold} {Vali oma mängija ja sisene Stoniasse } {default}
#highlight {red} {Välju} {default}
#highlight {green} {WOUNDS} {default}
#highlight {red} {You FAILED! (Spell Plague)} {default}
#highlight {green} {You are surrounded by a pink outline.} {default}
#highlight {red} {You gossip %0} {default}
#highlight {green} {You have become better at %0!} {default}
#highlight {green} {You lost your concentration.} {default}
#highlight {red} {You narrate %0} {default}
#highlight {green} {You need to calm down.} {default}
#highlight {yellow} {[RANKAINFO]} {default}
#highlight {green} {by *%0*} {default}
#highlight {none} {carried by *%0*} {default}
#highlight {red} {carried by Demon} {default}
#highlight {bold} {carried by Ghost} {default}
#highlight {green} {carried by Giant} {default}
#highlight {red} {carried by Halforc} {default}
#highlight {green} {carried by Nomad} {default}
#highlight {red} {carried by Orc} {default}
#highlight {green} {https://ranka.ee/stonia/} {default}
#highlight {yellow} {päike on loojumas} {default}
#highlight {yellow} {☀️} {default}
#highlight {green} {☃️} {default}
#highlight {yellow} {⚡} {default}
#highlight {brown} {🐪} {default}
#highlight {red} {👹} {default}
#highlight {light cyan} {👻} {default}
#highlight {yellow} {💥} {default}
#highlight {none} {💥 DISARMS YOU 🪓} {default}
#highlight {yellow} {🩸} {default}
#highlight {yellow} {🪓} {default}
#substitute {                                        |} { }
#substitute {                     __________________________________} {.}
#substitute {                    /                                  \} {.}
#substitute {                <0><         Stonia MUD Account         ><0>} {** Stonia MUD konto. Tee oma valik. Sisesta number (1, 2, 3, 4, 5) või käsk (play, create, ass, change, quit):}
#substitute {                <0><       Account character list       ><0>} {Sinu mängijad. Mängija valimiseks sisesta mängija nimi.}
#substitute {              \________________________________________________\/} {.}
#substitute {             /                                                 \\} {.}
#substitute {            /                                                   \\} {.}
#substitute {           /   o      Welcome to cruel and lost land of      o   \\} {     Tere tulemast karmi ja kadunud maailma}
#substitute {         ___________\__________________________________/___________} {.}
#substitute {         _________________________________________________} {.}
#substitute {        /                                                          \} {.}
#substitute {        5 - Quit.} {*) 5 / Quit - Välju}
#substitute {        \__________________________________________________________/} {.}
#substitute {       /  o %0 o  \} {%0}
#substitute {       \   o                                                    o   /} {.}
#substitute {       \  o                                                      o  /} {.}
#substitute {       |    %0     |} {%0}
#substitute {       |%0     |} {%0}
#substitute {       |%1} {%1}
#substitute {      |     %0     |} {%0}
#substitute {     <Account> : log in to existing account.} {*) Käsk "<konto_nimi>" - kirjuta oma konto nimi, et logida olemasolevale kontole. }
#substitute {     <Quit> : close your Stonia session.} {*) Käsk "quit" - kirjuta "quit" lõpetatamaks praegune sessioon. }
#substitute {     Create <Account> : creates a new Stonia account (New to Stonia? Use this!).} {*) Käsk "create <konto_nimi>"  - loob uue Stonia konto (Oled uus? Kasuta seda!).}
#substitute {    1 - Play the game.  } {*) 1 / Play - Vali oma mängija ja sisene Stoniasse}
#substitute {    2 - Create a new character.  } {*) 2 / Create - Loo uus mängija}
#substitute {    3 - Associate a character with your account.} {*) 3 / Ass - Lisa oma kontole mängija}
#substitute {    4 - Change your account password.} {*) 4 / Change - Muuda oma Stonia MUD konto parooli}
#substitute {  black: %0  brown: %1  white: %2  misty: %3.} {☀️ Valgeid: %2  👹 Mustasid: %0  🐪 Pruune: %1  👻 Ghoste: %3.}
#substitute {  black: %0  misty: %1  brown: %2  white: %3.} {☀️ Valgeid: %3  👹 Mustasid: %0  🐪 Pruune: %2  👻 Ghoste: %1.}
#substitute {  black: %0  misty: %1  white: %2  brown: %3.} {☀️ Valgeid: %2  👹 Mustasid: %0  🐪 Pruune: %3  👻 Ghoste: %1.}
#substitute {  black: %0  white: %1  brown: %2  misty: %3.} {☀️ Valgeid: %1  👹 Mustasid: %0  🐪 Pruune: %2  👻 Ghoste: %3.}
#substitute {  black: %0  white: %1  misty: %2  brown: %3.} {☀️ Valgeid: %1  👹 Mustasid: %0  🐪 Pruune: %3  👻 Ghoste: %2.}
#substitute {  brown: %0  black: %1  white: %2  misty: %3.} {☀️ Valgeid: %2  👹 Mustasid: %1  🐪 Pruune: %0  👻 Ghoste: %3.}
#substitute {  brown: %0  misty: %1  black: %2  white: %3.} {☀️ Valgeid: %3  👹 Mustasid: %2  🐪 Pruune: %0  👻 Ghoste: %1.}
#substitute {  brown: %0  misty: %1  white: %2  black: %3.} {☀️ Valgeid: %2  👹 Mustasid: %3  🐪 Pruune: %0  👻 Ghoste: %1.}
#substitute {  brown: %0  white: %1  black: %2  misty: %3.} {☀️ Valgeid: %1  👹 Mustasid: %2  🐪 Pruune: %0  👻 Ghoste: %3.}
#substitute {  brown: %0  white: %1  misty: %2  black: %3.} {☀️ Valgeid: %1  👹 Mustasid: %3  🐪 Pruune: %0  👻 Ghoste: %2.}
#substitute {  misty: %0  black: %1  brown: %2  white: %3.} {☀️ Valgeid: %3  👹 Mustasid: %1  🐪 Pruune: %2  👻 Ghoste: %0.}
#substitute {  misty: %0  black: %1  white: %2  brown: %3.} {☀️ Valgeid: %2  👹 Mustasid: %1  🐪 Pruune: %3  👻 Ghoste: %0.}
#substitute {  misty: %0  brown: %1  white: %2  black: %3.} {☀️ Valgeid: %2  👹 Mustasid: %3  🐪 Pruune: %1  👻 Ghoste: %0.}
#substitute {  misty: %0  white: %1  black: %2  brown: %3.} {☀️ Valgeid: %1  👹 Mustasid: %2  🐪 Pruune: %3  👻 Ghoste: %0.}
#substitute {  misty: %0  white: %1  brown: %2  black: %3.} {☀️ Valgeid: %1  👹 Mustasid: %3  🐪 Pruune: %2  👻 Ghoste: %0.}
#substitute {  white: %0  black: %1  brown: %2  misty: %3.} {☀️ Valgeid: %0  👹 Mustasid: %1  🐪 Pruune: %2  👻 Ghoste: %3.}
#substitute {  white: %0  black: %1  misty: %2  brown: %3.} {☀️ Valgeid: %0  👹 Mustasid: %1  🐪 Pruune: %3  👻 Ghoste: %2.}
#substitute {  white: %0  brown: %1  black: %2  misty: %3.} {☀️ Valgeid: %0  👹 Mustasid: %2  🐪 Pruune: %1  👻 Ghoste: %3.}
#substitute {  white: %0  brown: %1  misty: %2  black: %3.} {☀️ Valgeid: %0  👹 Mustasid: %3  🐪 Pruune: %1  👻 Ghoste: %2.}
#substitute {  white: %0  misty: %1  black: %2  brown: %3.} {☀️ Valgeid: %0  👹 Mustasid: %2  🐪 Pruune: %3  👻 Ghoste: %1.}
#substitute {  white: %0  misty: %1  brown: %2  black: %3.} {☀️ Valgeid: %0  👹 Mustasid: %3  🐪 Pruune: %2  👻 Ghoste: %1.}
#substitute { [Exits:%1down%0]} { [Exits:%1DOWN%0]}
#substitute { [Exits:%1east%0]} { [Exits:%1EAST%0]}
#substitute { [Exits:%1north%0]} { [Exits:%1NORTH%0]}
#substitute { [Exits:%1south%0]} { [Exits:%1SOUTH%0]}
#substitute { [Exits:%1up%0]} { [Exits:%1UP%0]}
#substitute { [Exits:%1west%0]} { [Exits:%1WEST%0]}
#substitute {%0 Demon is %1here%2} {%0 *a Demon* is %1here%2}
#substitute {%0 Demon!} {%0 *a Demon*!}
#substitute {%0 Demon.} {%0 *a Demon*.}
#substitute {%0 Dwarf is %1here%2} {%0 *a Dwarf* is %1here%2}
#substitute {%0 Dwarf!} {%0 *a Dwarf*!}
#substitute {%0 Dwarf.} {%0 *a Dwarf*.}
#substitute {%0 Elf is %1here%2} {%0 *an Elf* is %1here%2}
#substitute {%0 Elf!} {%0 *an Elf*!}
#substitute {%0 Elf.} {%0 *an Elf*.}
#substitute {%0 Eradicates %1} {%0 ERADICATES %1}
#substitute {%0 Ghost is %1here%2} {%0 *a Ghost* is %1here%2}
#substitute {%0 Ghost!} {%0 *a Ghost*!}
#substitute {%0 Ghost.} {%0 *a Ghost*.}
#substitute {%0 Giant is %1here%2} {%0 *a Giant* is %1here%2}
#substitute {%0 Giant!} {%0 *a Giant*!}
#substitute {%0 Giant.} {%0 *a Giant*.}
#substitute {%0 Halforc is %1here%2} {%0 *a Halforc* is %1here%2}
#substitute {%0 Halforc!} {%0 *a Halforc*!}
#substitute {%0 Halforc.} {%0 *a Halforc*.}
#substitute {%0 Hobbit is %1here%2} {%0 *a Hobbit* is %1here%2}
#substitute {%0 Hobbit!} {%0 *a Hobbit*!}
#substitute {%0 Hobbit.} {%0 *a Hobbit*.}
#substitute {%0 Human is %1here%2} {%0 *a Human* is %1here%2}
#substitute {%0 Human!} {%0 *a Human*!}
#substitute {%0 Human.} {%0 *a Human*.}
#substitute {%0 Nomad is %1here%2} {%0 *a Nomad* is %1here%2}
#substitute {%0 Nomad!} {%0 *a Nomad*!}
#substitute {%0 Nomad.} {%0 *a Nomad*.}
#substitute {%0 Orc is %1here%2} {%0 *an Orc* is %1here%2}
#substitute {%0 Orc!} {%0 *an Orc*!}
#substitute {%0 Orc.} {%0 *an Orc*.}
#substitute {%0 aims a beam of holy light from %1 upon %2} {.}
#substitute {%0 annihilates %1} {%0 ANNIHILATES %1}
#substitute {%0 appears to be blinded.} {%0 BLINDED!}
#substitute {%0 assaults you violently!} {.}
#substitute {%0 attacks you!} {%0 attacks YOU!}
#substitute {%0 beam of Heavenly light burns your body!} {.}
#substitute {%0 burns you with fire from Hell!} {.}
#substitute {%0 carried by Demon} {%0 carried by *a Demon*}
#substitute {%0 carried by Dwarf} {%0 carried by *a Dwarf*}
#substitute {%0 carried by Elf} {%0 carried by *an Elf*}
#substitute {%0 carried by Ghost} {%0 carried by *a Ghost*}
#substitute {%0 carried by Giant} {%0 carried by *a Giant*}
#substitute {%0 carried by Halforc} {%0 carried by *a Halforc*}
#substitute {%0 carried by Hobbit} {%0 carried by *a Hobbit*}
#substitute {%0 carried by Human} {%0 carried by *a Human*}
#substitute {%0 carried by Nomad} {%0 carried by *a Nomad*}
#substitute {%0 carried by Orc} {%0 carried by *an Orc*}
#substitute {%0 decimates %1} {%0 DECIMATES %1}
#substitute {%0 demolishes %1} {%0 DEMOLISHES %1}
#substitute {%0 demonic ray torments %1!} {.}
#substitute {%0 devastates %1} {%0 DEVASTATES %1}
#substitute {%0 disarms you and sends your weapon flying!} {%0 💥 DISARMS YOU 🪓 and sends your weapon flying!}
#substitute {%0 disembowels %1} {%0 DISEMBOWELS %1}
#substitute {%0 dismembers %1} {%0 DISMEMBERS %1}
#substitute {%0 flies in from the %1.} {%0 flied in from the %1.}
#substitute {%0 gossips '%1'} {%0 gossips '%1'.}
#substitute {%0 grazes %1} {%0 GRAZES %1}
#substitute {%0 hits %1} {%0 HITS %1}
#substitute {%0 in Wide Trail} {.}
#substitute {%0 injures %1} {%0 INJURES %1}
#substitute {%0 is a long ways off down from here.} {%0 is 3 DOWN.}
#substitute {%0 is a long ways off east from here.} {%0 is 3 EAST}
#substitute {%0 is a long ways off north from here.} {%0 is 3 NORTH}
#substitute {%0 is a long ways off south from here.} {%0 is 3 SOUTH.}
#substitute {%0 is a long ways off up from here.} {%0 is 3 UP.}
#substitute {%0 is a long ways off west from here.} {%0 is 3 WEST}
#substitute {%0 is dead! R.I.P.} {%0 is dead! R.I.P. (MOB)}
#substitute {%0 is fairly far off down from here.} {%0 is TWO DOWNS.}
#substitute {%0 is fairly far off east from here.} {%0 is TWO EASTS.}
#substitute {%0 is fairly far off north from here.} {%0 is TWO NORTHS.}
#substitute {%0 is fairly far off south from here.} {%0 is TWO SOUTHS.}
#substitute {%0 is fairly far off up from here.} {%0 is TWO UPS.}
#substitute {%0 is fairly far off west from here.} {%0 is TWO WESTS.}
#substitute {%0 is pretty close by down from here.} {%0 is DOWN.}
#substitute {%0 is pretty close by east from here.} {%0 is EAST.}
#substitute {%0 is pretty close by north from here.} {%0 is NORTH.}
#substitute {%0 is pretty close by south from here.} {%0 is SOUTH.}
#substitute {%0 is pretty close by up from here.} {%0 is UP.}
#substitute {%0 is pretty close by west from here.} {%0 is WEST.}
#substitute {%0 is surrounded by a pink outline.} {%0 is surrounded by a FAERIE FIRE.}
#substitute {%0 looks at you.} {%0 LOOKS at YOU.}
#substitute {%0 looks very uncomfortable.} {%0 CURSED!}
#substitute {%0 maims %1} {%0 MAIMS %1}
#substitute {%0 mangles %1} {%0 MANGLES %1}
#substitute {%0 massacres %1} {%0 MASSACRES %1}
#substitute {%0 mauls %1} {%0 MAULS %1}
#substitute {%0 misses %1} {%0 MISSES %1}
#substitute {%0 mutilates %1} {%0 MUTILATES %1}
#substitute {%0 narrates '%1'} {%0 narrates '%1'.}
#substitute {%0 obliterates %1} {%0 OBLITERATES %1}
#substitute {%0 scratches %1} {%0 SCRATCHES %1}
#substitute {%0 tells you '%1'} {%0 tells you '%1'.}
#substitute {%0 the Demon is dead! R.I.P.} {%0 the Demon is dead! R.I.P. (PK)}
#substitute {%0 the Dwarf is dead! R.I.P.} {%0 the Dwarf is dead! R.I.P. (PK)}
#substitute {%0 the Elf is dead! R.I.P.} {%0 the Elf is dead! R.I.P. (PK)}
#substitute {%0 the Ghost is dead! R.I.P.} {%0 the Ghost is dead! R.I.P. (PK)}
#substitute {%0 the Giant is dead! R.I.P.} {%0 the Giant is dead! R.I.P. (PK)}
#substitute {%0 the Halforc is dead! R.I.P.} {%0 the Halforc is dead! R.I.P. (PK)}
#substitute {%0 the Hobbit is dead! R.I.P.} {%0 the Hobbit is dead! R.I.P. (PK)}
#substitute {%0 the Human is dead! R.I.P.} {%0 the Human is dead! R.I.P. (PK)}
#substitute {%0 the Nomad is dead! R.I.P.} {%0 the Nomad is dead! R.I.P. (PK)}
#substitute {%0 the Orc is dead! R.I.P.} {%0 the Orc is dead! R.I.P. (PK)}
#substitute {%0 tries to disarm you, but your weapon won't budge!} {%0 FAILED TO DISARM YOU [NODISARM]!}
#substitute {%0 utters the words, 'CURE CRITICAL'.} {%0 utters the words, 'CURE CRITICAL'.}
#substitute {%0 utters the words, 'abrazak'.} {%0 utters the words, 'ARMOR'.}
#substitute {%0 utters the words, 'aque bragh'.} {%0 utters the words, 'ACID BLAST'.}
#substitute {%0 utters the words, 'armor'.} {%0 utters the words, 'ARMOR'.}
#substitute {%0 utters the words, 'bfuoph dies'.} {%0 utters the words, 'BRIGHT LIGHT'.}
#substitute {%0 utters the words, 'bless'.} {%0 utters the words, 'BLESS'.}
#substitute {%0 utters the words, 'bright light'.} {%0 utters the words, 'BRIGHT LIGHT'.}
#substitute {%0 utters the words, 'cancellation'.} {%0 utters the words, 'CANCELLATION'.}
#substitute {%0 utters the words, 'candusgpasz eivor'} {%0 utters the words, 'RESHAPE BODY'}
#substitute {%0 utters the words, 'candussido judifgz'.} {%0 utters the words, 'REMOVE CURSE'.}
#substitute {%0 utters the words, 'change better'.} {%0 utters the words, 'CHANGE BETTER'.}
#substitute {%0 utters the words, 'change worse'.} {%0 utters the words, 'CHANGE WORSE'.}
#substitute {%0 utters the words, 'chill touch'.} {%0 utters the words, 'CHILL TOUCH'.}
#substitute {%0 utters the words, 'continual light'.} {%0 utters the words, 'CONTINUAL LIGHT'.}
#substitute {%0 utters the words, 'cure serious'.} {%0 utters the words, 'CURE SERIOUS'.}
#substitute {%0 utters the words, 'demonfire'.} {%0 utters the words, 'DEMONFIRE'.}
#substitute {%0 utters the words, 'diesilla bcandusahp'.} {%0 utters the words, 'LIGHTNING BREATH'.}
#substitute {%0 utters the words, 'eugszr joruf'.} {%0 utters the words, 'DISPEL GOOD'.}
#substitute {%0 utters the words, 'eugszr waouq'.} {%0 utters the words, 'DISPEL MAGIC'.}
#substitute {%0 utters the words, 'fido'.} {%0 utters the words, 'BLESS'.}
#substitute {%0 utters the words, 'gaiqhjabral'.} {%0 utters the words, 'SANCTUARY'.}
#substitute {%0 utters the words, 'ghaiz gtui'.} {%0 utters the words, 'STONE SKIN'.}
#substitute {%0 utters the words, 'giant strength'.} {%0 utters the words, 'GIANT STRENGTH'.}
#substitute {%0 utters the words, 'gpuzre'.} {%0 utters the words, 'SHIELD'.}
#substitute {%0 utters the words, 'grzzs'.} {%0 utters the words, 'SLEEP'.}
#substitute {%0 utters the words, 'gsufuh abrazak'.} {%0 utters the words, 'SPIRIT ARMOR'.}
#substitute {%0 utters the words, 'heal'.} {%0 utters the words, 'HEAL'.}
#substitute {%0 utters the words, 'hiqahz abyzqh'.} {%0 utters the words, 'LOCATE OBJECT'.}
#substitute {%0 utters the words, 'judicandus dies'.} {%0 utters the words, 'CURE LIGHT'.}
#substitute {%0 utters the words, 'judicandus gzfuajg''.} {%0 utters the words, 'CURE SERIOUS'.}
#substitute {%0 utters the words, 'judicandus gzfuajg'.} {%0 utters the words, 'CURE SERIOUS'.}
#substitute {%0 utters the words, 'judicandus noselacri'.} {%0 utters the words, 'CURE BLINDNESS'.}
#substitute {%0 utters the words, 'judicandus qfuhuqar'.} {%0 utters the words, 'CURE CRITICAL'.}
#substitute {%0 utters the words, 'judifgz''.} {%0 utters the words, 'CURSE'.}
#substitute {%0 utters the words, 'judifgz'.} {%0 utters the words, 'CURSE'.}
#substitute {%0 utters the words, 'locate object'.} {%0 utters the words, 'LOCATE OBJECT'.}
#substitute {%0 utters the words, 'noselacri'.} {%0 utters the words, 'BLINDNESS'.}
#substitute {%0 utters the words, 'oculoinfra pueoculoi'.} {%0 utters the words, 'DETECT HIDDEN'.}
#substitute {%0 utters the words, 'oculoinfra uizug''.} {%0 utters the words, 'DETECT MAGIC'.}
#substitute {%0 utters the words, 'oculoinfra uizug'.} {%0 utters the words, 'DETECT INVIS'.}
#substitute {%0 utters the words, 'oculoinfra waouq'.} {%0 utters the words, 'DETECT MAGIC'.}
#substitute {%0 utters the words, 'oculowaiyucandus''.} {%0 utters the words, 'DEMONFIRE'.}
#substitute {%0 utters the words, 'oculowaiyucandus'.} {%0 utters the words, 'DEMONFIRE'.}
#substitute {%0 utters the words, 'ouaih ghcandusiohp'.} {%0 utters the words, 'GIANT STRENGTH'.}
#substitute {%0 utters the words, 'pabraw'.} {%0 utters the words, 'HARM'.}
#substitute {%0 utters the words, 'paghz'.} {%0 utters the words, 'HASTE'.}
#substitute {%0 utters the words, 'pzar'.} {%0 utters the words, 'HEAL'.}
#substitute {%0 utters the words, 'qaihuijar dies''.} {%0 utters the words, 'CONTINUATION LIGHT'.}
#substitute {%0 utters the words, 'qare'.} {%0 utters the words, 'COLD'.}
#substitute {%0 utters the words, 'qarw'.} {%0 utters the words, 'CALM'.}
#substitute {%0 utters the words, 'qkadagz qfuhuqar'.} {%0 utters the words, 'CAUSE CRITICAL'.}
#substitute {%0 utters the words, 'qpabraw dudasabru'.} {%0 utters the words, 'CHARM PERSON'.}
#substitute {%0 utters the words, 'qpaui diesilla'.} {%0 utters the words, 'CHAIN LIGHTNING'.}
#substitute {%0 utters the words, 'qpurr hajqp'.} {%0 utters the words, 'CHILL TOUCH'.}
#substitute {%0 utters the words, 'sagg eaaf''.} {%0 utters the words, 'PASS DOOR'.}
#substitute {%0 utters the words, 'sagg eaaf'.} {%0 utters the words, 'PASS DOOR'.}
#substitute {%0 utters the words, 'sanctuary'.} {%0 utters the words, 'SANCTUARY'.}
#substitute {%0 utters the words, 'sausabru'.} {%0 utters the words, 'POISON'.}
#substitute {%0 utters the words, 'shield'.} {%0 utters the words, 'SHIELD'.}
#substitute {%0 utters the words, 'stone skin'.} {%0 utters the words, 'STONE SKIN'.}
#substitute {%0 utters the words, 'ugruzai bzhhzf'.} {%0 utters the words, 'CHANGE BETTER'.}
#substitute {%0 utters the words, 'ugruzai xafgz'.} {%0 utters the words, 'CHANGE WORSE'.}
#substitute {%0 utters the words, 'unsoqpaih abrazak'.} {%0 utters the words, 'ENCHANT ARMOR'.}
#substitute {%0 utters the words, 'unsozfol egruui'.} {%0 utters the words, 'ENERGY DRAIN'.}
#substitute {%0 utters the words, 'uoculoihuyl'.} {%0 utters the words, 'IDENTIFY'.}
#substitute {%0 utters the words, 'xafe ay candusqarr'.} {%0 utters the words, 'WORD OF RECALL'.}
#substitute {%0 utters the words, 'xzatunso'.} {%0 utters the words, 'WEAKEN'.}
#substitute {%0 utters the words, 'yazfuz yao'.} {%0 utters the words, 'FAERIE FOG'.}
#substitute {%0 utters the words, 'yazfuz yucandus'.} {%0 utters the words, 'FAERIE FIRE'.}
#substitute {%0 utters the words, 'yrl'.} {%0 utters the words, 'FLY'.}
#substitute {%0 utters the words, 'yucandus bcandusahp'.} {%0 utters the words, 'FIRE BREATH'.}
#substitute {%0 utters the words, 'yucandusbarr'.} {%0 utters the words, 'FIREBALL'.}
#substitute {%0 wounds %1} {%0 WOUNDS %1}
#substitute {%0 yells '%1'} {%0 yells '%1'.}
#substitute {%0(Black Aura)%1} {%0(#BLACK)%1}
#substitute {%0(Pink Aura)%1} {%0(#FF)%1}
#substitute {%0(Red Aura)%1} {%0(Evil)%1}
#substitute {%0(White Aura)%1} {%0(#WHITE)%1}
#substitute {%0, which will wear off at any moment.} {- %0 for 0 TICK.}
#substitute {%0, which will wear off in a day or two.} {- %0 for 48 TICKS.}
#substitute {%0, which will wear off in a few hours.} {- %0 for 3 TICKS.}
#substitute {%0, which will wear off in about a day.} {- %0 for 24 TICKS.}
#substitute {%0, which will wear off in about a quarter of a day.} {- %0 for 6 TICKS.}
#substitute {%0, which will wear off in about half a day.} {- %0 for 12 TICKS.}
#substitute {%0, which will wear off soon.} {- %0 for 2 TICKS.}
#substitute {%0, which will wear off very soon.} {- %0 for 1 TICK.}
#substitute {%0, which won't wear off for many days!} {- %0 for 48 TICKS.}
#substitute {%0/ // / / /_/ / /|  // // __  /      |} {        / // / / /_/ / /|  // // __  /      }
#substitute {%0/ ___/_  __/ __ \/ | / /  _/ __ \     |} {      / ___/_  __/ __ \/ | / /  _/ __ \     }
#substitute {%0/____//_/  \____/_/ |_/___/_/ /_/       |} {    /____//_/  \____/_/ |_/___/_/ /_/       }
#substitute {%0<0>%1The%2><0>} {[$DAY-$MONTH-$YEAR $HOUR:$MINUTE:$SECOND] The%2}
#substitute {%0Info: http://stonia.ttu.ee/%1} {    URL: http://stonia.ttu.ee/}
#substitute {%0Recodings by RalfII & Co [stonia.mud@gmail.com]} {    Ümberkooditud RalfII & Co poolt [stonia.mud@gmail.com]}
#substitute {%0Running: stonia.ttu.ee 4000%1} {    Telnet: stonia.ttu.ee 4000}
#substitute {%0The First Estonian MUD%1} {    Eesti esimene MUD}
#substitute {%0This mud bases on ROM 2.3 code written by Alander} {    See MUD jookseb ROM 2.3 koodil, kirjutatud Alanderi poolt}
#substitute {%0\   o              Have fun here !!!              o   /\|} {    JMC profiil: https://ranka.ee/stonia/}
#substitute {%0\__ \ / / / / / /  |/ // // /_/ /     |} {      \__ \ / / / / / /  |/ // // /_/ /     }
#substitute {%0_______________  _   __________     \\} {       _______________  _   __________     }
#substitute {%0ardian Demon is standing silently here, guarding.} {%0ardian demon is standing silently here, guarding.}
#substitute {(Translucent)} {(#P)}
#substitute {*) 5 - Välju } {  *) 5 - Välju}
#substitute {A Demon %0} {*a Demon* %0}
#substitute {A Dwarf %0} {*a Dwarf* %0}
#substitute {A Ghost %0} {*a Ghost* %0}
#substitute {A Giant %0} {*a Giant* %0}
#substitute {A Guardian *a Demon* is standing silently here, guarding.} {A Guardian demon is standing silently here, guarding.}
#substitute {A Halforc %0} {*a Halforc* %0}
#substitute {A Hobbit %0} {*a Hobbit* %0}
#substitute {A Human %0} {*a Human* %0}
#substitute {A Nomad %0} {*a Nomad* %0}
#substitute {A bright beam of holy light emerges from %0!} {.}
#substitute {A demonic ray from %0 torments %1} {.}
#substitute {A lightning bolt leaps from %0} {.}
#substitute {A path in the park} {RABBIT ^^NORTH^^}
#substitute {A warm feeling fills your body.} {A warm feeling fills your body. [+100 HP]}
#substitute {Alas, you cannot go that way.} {NOT THAT WAY!}
#substitute {An Elf %0} {*an Elf* %0}
#substitute {An Orc %0} {*an Orc* %0}
#substitute {Armor: pierce: %0  bash: %1  slash: %2  magic: %3} {PIERCE: %0 BASH: %1 SLASH: %2 MAGIC: %3}
#substitute {Character login cancelled.} {Sisselogimine tühistatud. Vali uuesti menüüst sobiv number.}
#substitute {Corpse of a deer in %0} {.}
#substitute {Corpse of a deer in Wide Trail} {.}
#substitute {Corpse of a marsh wolf in %0} {.}
#substitute {Corpse of a small bunny in %0} {.}
#substitute {Corpse of the brown fox in %0} {.}
#substitute {Corpse of the brown fox in Wide Trail} {.}
#substitute {Corpse of the wolf%0in} {.}
#substitute {Currently logged in:} {.}
#substitute {Currently:%0} {ONLINE:%0}
#substitute {Demon %0 your attack%1} {*a Demon* %0 your attack%1}
#substitute {Demon attacks YOU!} {*a Demon* attacks YOU!}
#substitute {Demon's %0 you%1} {*a Demon*'s %0 you%1}
#substitute {Demon's %0!} {*a Demon*'s %0!}
#substitute {Demon's %0.} {*a Demon*'s %0.}
#substitute {Dwarf %0 your attack%1} {*a Dwarf* %0 your attack%1}
#substitute {Dwarf attacks YOU!} {*a Dwarf* attacks YOU!}
#substitute {Dwarf's %0 you%1} {*a Dwarf*'s %0 you%1}
#substitute {Dwarf's %0!} {*a Dwarf*'s %0!}
#substitute {Dwarf's %0.} {*a Dwarf*'s %0.}
#substitute {Elf %0 your attack%1} {*an Elf* %0 your attack%1}
#substitute {Elf attacks YOU!} {*an Elf* attacks YOU!}
#substitute {Elf's %0 you%1} {*an Elf*'s %0 you%1}
#substitute {Elf's %0!} {*an Elf*'s %0!}
#substitute {Elf's %0.} {*an Elf*'s %0.}
#substitute {Eredhol the Valley Chieftain starts to create a bright ball.} {.}
#substitute {Found %0 visible%2, included %3 immortal%4.} {Sinu leeris: mängijaid %0, nende hulgas adminne %3 (veel infot käsuga "count")}
#substitute {Ghost %0 your attack%1} {*a Ghost* %0 your attack%1}
#substitute {Ghost attacks YOU!} {*a Ghost* attacks YOU!}
#substitute {Ghost's %0 you%1} {*a Ghost*'s %0 you%1}
#substitute {Ghost's %0!} {*a Ghost*'s %0!}
#substitute {Ghost's %0.} {*a Ghost*'s %0.}
#substitute {Giant %0 your attack%1} {*a Giant* %0 your attack%1}
#substitute {Giant attacks YOU!} {*a Giant* attacks YOU!}
#substitute {Giant's %0 you%1} {*a Giant*'s %0 you%1}
#substitute {Giant's %0!} {*a Giant*'s %0!}
#substitute {Giant's %0.} {*a Giant*'s %0.}
#substitute {Halforc %0 your attack%1} {*a Halforc* %0 your attack%1}
#substitute {Halforc attacks YOU!} {*a Halforc* attacks YOU!}
#substitute {Halforc's %0 you%1} {*a Halforc*'s %0 you%1}
#substitute {Halforc's %0!} {*a Halforc*'s %0!}
#substitute {Halforc's %0.} {*a Halforc*'s %0.}
#substitute {Hitroll: %1  Damroll: %2  Saves: %3.} {HIT: %1 DAM: %2 SAVES: %3}
#substitute {Hobbit %0 your attack%1} {*a Hobbit* %0 your attack%1}
#substitute {Hobbit attacks YOU!} {*a Hobbit* attacks YOU!}
#substitute {Hobbit's %0 you%1} {*a Hobbit*'s %0 you%1}
#substitute {Hobbit's %0!} {*a Hobbit*'s %0!}
#substitute {Hobbit's %0.} {*a Hobbit*'s %0.}
#substitute {Huh? 'tehtud ' -- what's that?} {INFO: RÄNNUTEE LÕPPENUD, SA OLED KOHAL, KUI KÕIK LÄKS HÄSTI}
#substitute {Human %0 your attack%1} {*a Human* %0 your attack%1}
#substitute {Human attacks YOU!} {*a Human* attacks YOU!}
#substitute {Human's %0 you%1} {*a Human*'s %0 you%1}
#substitute {Human's %0!} {*a Human*'s %0!}
#substitute {Human's %0.} {*a Human*'s %0.}
#substitute {It seems belong to a %0 sized person.} {Size: '%0'}
#substitute {Nomad %0 your attack%1} {*a Nomad* %0 your attack%1}
#substitute {Nomad attacks YOU!} {*a Nomad* attacks YOU!}
#substitute {Nomad's %0 you%1} {*a Nomad*'s %0 you%1}
#substitute {Nomad's %0!} {*a Nomad*'s %0!}
#substitute {Nomad's %0.} {*a Nomad*'s %0.}
#substitute {North-south tunnel} {ROOM: West Armourer / East Recekas}
#substitute {Options:} {Sisesta üks järgnevatest käskudest:}
#substitute {Orc %0 your attack%1} {*an Orc* %0 your attack%1}
#substitute {Orc attacks YOU!} {*an Orc* attacks YOU!}
#substitute {Orc's %0 you%1} {*an Orc*'s %0 you%1}
#substitute {Orc's %0!} {*an Orc*'s %0!}
#substitute {Orc's %0.} {*an Orc*'s %0.}
#substitute {Players near you:} {Mängijaid Sinu areas:}
#substitute {Please enter account password.} {Sisesta parool:}
#substitute {Please enter your account name (press Enter for help). } {Sisesta oma konto nimi (lisainfo saamiseks vajuta "Enter" klahvi).}
#substitute {Small path in the park} {RABBIT << WEST <<}
#substitute {Spell failed.} {YOU FAILED! (spell failed)}
#substitute {Str: %0  Int: %1  Wis: %2  Dex: %3  Con: %4} {.}
#substitute {The bolt HITS you!} {.}
#substitute {The bolt arcs to %0} {.}
#substitute {The hiddenwall is sealed from the other side.} {++ ORMI UKS REPOPPIPS ++}
#substitute {The protecting aura around your body fades.} {--++ SANC OFF ++--}
#substitute {The sun slowly disappears in the west.} {Sa näed, et päike on loojumas vaikselt läände. Kohe on algamas öö.}
#substitute {Weight is %1, value is %0} {Weight is %1.}
#substitute {You %0 Demon's attack%1} {You %0 *a Demon*'s attack%1}
#substitute {You %0 Dwarf's attack%1} {You %0 *a Dwarf*'s attack%1}
#substitute {You %0 Elf's attack%1} {You %0 *an Elf*'s attack%1}
#substitute {You %0 Ghost's attack%1} {You %0 *a Ghost*'s attack%1}
#substitute {You %0 Giant's attack%1} {You %0 *a Giant*'s attack%1}
#substitute {You %0 Halforc's attack%1} {You %0 *a Halforc*'s attack%1}
#substitute {You %0 Hobbit's attack%1} {You %0 *a Hobbit*'s attack%1}
#substitute {You %0 Human's attack%1} {You %0 *a Human*'s attack%1}
#substitute {You %0 Nomad's attack%1} {You %0 *a Nomad*'s attack%1}
#substitute {You %0 Orc's attack%1} {You %0 *an Orc*'s attack%1}
#substitute {You are %0 against %1} {.}
#substitute {You are %0 from %1.} {.}
#substitute {You are %0 level %1 %2 amongst the %3 race.} {RACE: %3 CLASS: %2 SEX: %1}
#substitute {You are %1 years of age (%2 hours online).} {ONLINE TIME: %2 hours}
#substitute {You are affected by:} {SPELLS:}
#substitute {You are almost invulnerable to %0} {.}
#substitute {You are carrying %0 items with weight %1 pounds.} {ITEMS: %0 WEIGHT: %1}
#substitute {You are meditating.} {.}
#substitute {You are resting.} {.}
#substitute {You are sleeping.} {.}
#substitute {You are standing.} {.}
#substitute {You are struck by your own lightning!} {.}
#substitute {You calmly evaluate the situation and start to calm down.} {MOOD SET TO: DEFENSIVE}
#substitute {You can try to narrate.} {.}
#substitute {You failed!} {YOU FAILED!}
#substitute {You failed.} {YOU FAILED!}
#substitute {You feel an adrenaline rush, as your fists start to itch for blood!} {MOOD SET TO: OFFENSIVE}
#substitute {You gossip '%0'} {You gossip '%0'.}
#substitute {You have %0 hit, %1 mana, %2 movement.} {HP: %0   MANA: %1  MOVE: %2}
#substitute {You have %0 practice points.} {.}
#substitute {You have 145 practice points.} {.}
#substitute {You have decided to flee at %0 hit points.} {WIMPY: %0}
#substitute {You have earned %0 deity points (max %1).} {DEITY POINTS: %0 (max %1)}
#substitute {You have earned %0 deity points (max ).} {DEITY POINTS: %0}
#substitute {You have earned %1 warpoints (max %2).} {WARPOINTS: %1 (max %2)}
#substitute {You have gained level %0, and need %1 wp to level.} {LEVEL: %0 (%1 WP to level)}
#substitute {You narrate '%0'} {You narrate '%0'.}
#substitute {You notice a grinning baby dwarf with a sinister face.} {DWARFEN POPPIS}
#substitute {You set your mood to normal.} {MOOD SET TO: NORMAL}
#substitute {Your lightning %0} {Your lightning ⚡ %0}
#substitute {Your mood is %0.} {MOOD: %0}
#substitute {Your spell didn't affect anyone.} {You FAILED! (Spell Plague)}
#substitute {\                                                   / /} {.}
#substitute {\_________________________________________________/ /} {.}
#substitute {^Invisible small hands rebuild the Chapel.} {REPOP: Chapel Catacombs (ghostla) repoppis}
#substitute {few Blackies} {1-2 Blacks}
#substitute {few Brownies} {1-2 Browns}
#substitute {few Misties} {1-2 Ghosts}
#substitute {few Whities} {2 Whites}
#substitute {loads%0Blackies} {7+ Blacks}
#substitute {loads%0Brownies} {7+ Browns}
#substitute {loads%0Misties} {7+ Ghosts}
#substitute {loads%0Whities} {7+ Whites}
#substitute {many Blackies} {5-6 Blacks}
#substitute {many Brownies} {5-6 Browns}
#substitute {many Misties} {5-6 Ghost}
#substitute {many Whities} {5-6 Whites}
#substitute {no Blackies} {0 Blacks}
#substitute {no Brownies} {0 Browns}
#substitute {no Brownis} {0 Browns}
#substitute {no Misties} {0 Ghosts}
#substitute {no Whities} {0 Whites}
#substitute {some Blackies} {3-4 Blacks}
#substitute {some Brownies} {3-4 Browns}
#substitute {some Misties} {3-4 Ghosts}
#substitute {some Whities} {3-4 Whites}
#group local Priority:
#group local [[default]]
#group local [default]
#group local defau#vlt
#group local default
#ticksize 21600
