#message alias OFF
#message action OFF
#message variable OFF
#message uses OFF
#multiaction off
#multihighlight on
#presub on
#echo off
#ignore off
#speedwalk on
#togglesubs off
#verbat off
#colon leave
#comment #
#race format %0
#proxy {disable}
#secure {disable}
#codepage {iso-8859-1}
#telnet {debug} {off}
#oob {GMCP} {disable}
#oob {MSDP} {disable}
#oob {MSSP} {disable}
#broadcast {filterip} {on}
#broadcast {filterport} {on}
#broadcast {port} {8136}
#broadcast {disable}
#promptend {disable}
#alias {} {cast "locate object"} {default}
#alias {0} {udwa;uelf;uhob;uhum;udem;uhalf;uorc;ugho;ugia;unom;uleave;spam 0;regeoff;udoor} {default}
#alias {00} {dem;half;orc;gho;gia;nom; #showme {ATTACK IS: $attack}} {default}
#alias {1} {c bright} {default}
#alias {2} {c br 1.ghost} {default}
#alias {3} {open north} {default}
#alias {a} {assist group} {default}
#alias {alias} {#alias} {default}
#alias {att} {#var attack %0;#showme {ATTACK IS: %0}} {default}
#alias {b} {bash} {default}
#alias {baghildwa} {wake;stand;#play haal/speedwalk.wav;sw3d;open west;w2s;open west;w2sw2s2w;open west;w2nw3nw;tehtud} {default}
#alias {bb} {bury 1.} {default}
#alias {bl} {c blind} {default}
#alias {cb} {cast "cure blindness"} {default}
#alias {cc} {cast "cure critical"} {default}
#alias {cd} {cast "dispel magic"} {default}
#alias {cl} {cast "cure light"} {default}
#alias {cs} {cast "cure serious"} {default}
#alias {dem} {#action {A Demon %0e%1from %2}{$attack demon};#action {A Demon arrives suddenly.}{$attack demon};#action {%0Demon%1is%2here%3.}{$attack demon}; #showme {TARGET IS: Demon}} {[default]}
#alias {demleave} {#action {^A Demon leaves %0.}{%0};#action {^A Demon flies %0.}{%0};#showme {LEAVE ON: Demon}} {default}
#alias {dh} {cast "detect hidden"} {default}
#alias {di} {cast "detect invis"} {default}
#alias {dm} {c "detect magic"} {default}
#alias {door} {#action {Nomad opens the %0.}{close %0};#action {Giant opens the %0.}{close %0};#action {Orc opens the %0.}{close %0};#action {Halforc opens the %0.}{close %0};#action {Demon opens the %0.}{close %0};#action {Ghost opens the %0.}{close %0};#action {Elf opens the %0.}{close %0};#action {Dwarf opens the %0.}{close %0};#action {Hobbit opens the %0.}{close %0};#action {Human opens the %0.}{close %0};#action {The %0 is closed.}{open %0};#SHOWME {AUTODOOR: ON}} {default}
#alias {dorpatgnome} {#play haal/speedwalk.wav;13ws3wn13w2s3wn3w2n2wn4w;tehtud} {default}
#alias {dorpatgypsy} {#play haal/speedwalk.wav;13ws3wn10w;tehtud} {default}
#alias {dorpatht} {#play haal/speedwalk.wav;6n;op north;4n3w3nwn3w3nw2nwn6wn2wn2wn3wnwnenenene2ne;tehtud} {default}
#alias {dwa} {#action {A Dwarf %0e%1from %2}{$attack dwarf};#action {A Dwarf arrives suddenly.}{$attack dwarf};#action {%0Dwarf%1is%2here%3.}{$attack dwarf}; #showme {TARGET IS: Dwarf}} {[default]}
#alias {dwabaghil} {wake;stand;#play haal/speedwalk.wav;e3se2s;open east;3e2ne2n;open east;e2n;open east;e3uen;tehtud} {default}
#alias {dwaelven} {wake;stand;#play haal/speedwalk.wav;e3se2s;open east;2e3s2w3ses4es2en3eneu8n2e;open north;3n3w3nw3n;open north;2ndw5n;tehtud} {default}
#alias {dwakhan} {#play haal/speedwalk.wav;wake;stand;e3se2s;open east;2e4se5ue2n3u2nd2ndndwnw4n3en3ws3se;tehtud} {default}
#alias {dwaleave} {#action {^A Dwarf leaves %0.}{%0};#action {^A Dwarf flies %0.}{%0};#showme {LEAVE ON: Dwarf}} {default}
#alias {dwalinda} {#play haal/speedwalk.wav;e3se2s2e3s2w3ses4es2en3en3eu6n;tehtud} {default}
#alias {dwasplit} {wake;stand;#play haal/speedwalk.wav;e3se2s;open east;2e3s2w3ses;tehtud} {default}
#alias {dwathark} {#play haal/speedwalk.wav;wake;stand;e3se2s;open east;2e4se5u2edenesd2wn3wswnw2s2w4s2esw;tehtud} {default}
#alias {ea} {c "enchant armor"} {default}
#alias {elf} {#action {An Elf %0e%1from %2}{$attack elf};#action {An Elf arrives suddenly.}{$attack elf};#action {%0Elf%1is%2here%3.}{$attack elf}; #showme {TARGET IS: Elf}} {[default]}
#alias {elfleave} {#action {^An Elf leaves %0.}{%0};#action {^An Elf flies %0.}{%0};#showme {LEAVE ON: Elf}} {default}
#alias {elvendwa} {wake;stand;#play haal/speedwalk.wav;5s;e;u;s;open south;4s;e;3s;3e;2s;open south;south;2w8sdws3ws2wn4wnw3n2e3nw;op west;w2nw3nw;tehtud} {default}
#alias {elvenlinda} {5s;e;u;s;open south;4s;e;3s;3e;2s;open south;south} {default}
#alias {eng} {cast "engendered spirit"} {default}
#alias {ep} {enter portal} {default}
#alias {eremitelinda} {#play haal/speedwalk.wav;u5n5un2w;open west;2wn2w;tehtud} {default}
#alias {ew} {c "enchant weapon"} {default}
#alias {f} {flee} {default}
#alias {ff} {cast "faerie fire"} {default}
#alias {fg} {cast "faerie fog"} {default}
#alias {fillskins} {fill 1.skin;fill 2.skin;fill 3.skin;fill 4.skin;fill 5.skin;fill 6.skin;fill 7.skin;fill 8.skin;fill 9.skin;fill 10.skin} {default}
#alias {gg} {get all} {default}
#alias {gho} {#action {%0 has been engendered by %1.}{light;$attack ghost};#action {A Ghost arrives suddenly.}{$attack ghost};#action {%0Ghost%1is%2here%3.}{$attack ghost}; #showme {TARGET IS: Ghost}} {default}
#alias {gholinda} {#play haal/speedwalk.wav;unwn2w6ne8n4e5n4en;tehtud} {default}
#alias {ghosplit} {#play haal/speedwalk.wav;wsw2sw3swd2n6wnw2dw4n;tehtud} {default}
#alias {gia} {#action {A Giant %0e%1from %2}{$attack giant};#action {A Giant arrives suddenly.}{$attack giant};#action {%0Giant%1is%2here%3.}{$attack giant}; #showme {TARGET IS: Giant}} {[default]}
#alias {gialeave} {#action {^A Giant leaves %0.}{%0};#action {^A Giant flies %0.}{%0};#showme {LEAVE ON: Giant}} {default}
#alias {gnomedorpat} {#play haal/speedwalk.wav;4es2e2s3es3e2n13es3en13e;tehtud} {default}
#alias {gnomesanc} {#play haal/speedwalk.wav;4ene3ns;tehtud} {default}
#alias {gypsydorpat} {#play haal/speedwalk.wav;10es3en13e;tehtud} {default}
#alias {h} {hide} {default}
#alias {half} {#action {A Halforc %0e%1from %2}{$attack halforc};#action {A Halforc arrives suddenly.}{$attack halforc};#action {%0Halforc%1is%2here%3.}{$attack halforc}; #showme {TARGET IS: Halforc}} {[default]}
#alias {halfleave} {#action {^A Halforc leaves %0.}{%0};#action {^A Halforc flies %0.}{%0};#showme {LEAVE ON: Halforc}} {default}
#alias {hob} {#action {A Hobbit %0e%1from %2}{$attack hobbit};#action {A Hobbit arrives suddenly.}{$attack hobbit};#action {%0Hobbit%1is%2here%3.}{$attack hobbit}; #showme {TARGET IS: Hobbit}} {[default]}
#alias {hobleave} {#action ^{A Hobbit leaves %0.}{%0};#action ^{A Hobbit flies %0.}{%0};#showme {LEAVE ON: Hobbit}} {default}
#alias {hum} {#action {A Human %0e%1from %2}{$attack human};#action {A Human arrives suddenly.}{$attack human};#action {%0Human%1is%2here%3.}{$attack human}; #showme {TARGET IS: Human}} {[default]}
#alias {humleave} {#action {^A Human leaves %0.}{%0};#action {^A Human flies %0.}{%0};#showme {LEAVE ON: Human}} {default}
#alias {khanminer} {#play haal/speedwalk.wav;wake;stand;w4n3es3w4seseusu2su2s3d2sedenesd2wn3w2s2e2s2e2s;tehtud} {default}
#alias {khanthark} {#play haal/speedwalk.wav;wake;stand;w4n3es3w4seseusu2su2s3d2sedenesd2wn3wswnw2s2w4s2esw;tehtud} {default}
#alias {kk} {kill 2.} {default}
#alias {lb} {cast "lightning breath"} {default}
#alias {leave} {orcleave;halfleave;demleave;gialeave;nomleave} {default}
#alias {lindadwa} {#play haal/speedwalk.wav;6sd3ws3ws2wn4wnw3n2e3n2w2nw3nw;tehtud} {default}
#alias {lindaelven} {#play haal/speedwalk.wav;open north;3n3w3nw3n;open north;2ndw5n;tehtud} {default}
#alias {lindaeremite} {#play haal/speedwalk.wav;2es2e;open east;2es5d5sd;tehtud} {default}
#alias {lindagho} {#play haal/speedwalk.wav;s4w5s4w8sw6s2esesd;tehtud} {default}
#alias {lindasouth} {#play haal/speedwalk.wav;2ws2w8s2e;open south;south;tehtud} {default}
#alias {lindasplit} {#play haal/speedwalk.wav;6sd3ws3ws2wn4w;tehtud} {default}
#alias {lo} {cast "locate object"} {default}
#alias {minerthark} {#play haal/speedwalk.wav;wake;stand;2n2w2n2wnwnw2s2w4s2esw;tehtud} {default}
#alias {mute} {#var mute 0;#showme [HELID: LÜLITATUD VÄLJA]} {default}
#alias {nom} {#action {A Nomad %0e%1from %2}{$attack nomad};#action {A Nomad arrives suddenly.}{$attack nomad};#action {%0Nomad%1is%2here%3.}{$attack nomad}; #showme {TARGET IS: Nomad}} {[default]}
#alias {nomleave} {#action {^A Nomad leaves %0.}{%0};#action {^A Nomad flies %0.}{%0};#showme {LEAVE ON: Nomad}} {default}
#alias {ogresplit} {#play haal/speedwalk.wav;2s4wn4wnw4ndn2e5n;tehtud} {default}
#alias {opd} {open down} {default}
#alias {ope} {open east} {default}
#alias {opn} {open north} {default}
#alias {ops} {open south} {default}
#alias {opu} {open up} {default}
#alias {opw} {open west} {default}
#alias {orc} {#action {An Orc %0e%1from %2}{$attack orc};#action {An Orc arrives suddenly.}{$attack orc};#action {%0Orc%1is%2here%3.}{$attack orc}; #showme {TARGET IS: Orc}} {default}
#alias {orcleave} {#action {^An Orc leaves %0.}{%0};#action {^An Orc flies %0.}{%0};#showme {LEAVE ON: Orc}} {default}
#alias {palace} {3w3nw2nwneu} {default}
#alias {q} {stand;where;med} {default}
#alias {qy} {quaff yellow} {default}
#alias {rege} {#var rege 1;#SHOWME {REGEN MODE: ON}} {default}
#alias {regeoff} {#tickoff;#var rege 0;#SHOWME {REGEN MODE: OFF}} {default}
#alias {sancgnome} {#play haal/speedwalk.wav;3sws4w;tehtud} {default}
#alias {sav} {#write spam} {default}
#alias {ser} {cast "cure serious"} {default}
#alias {sf} {wake;stand;where;c sanc;c fly;r;where;med} {default}
#alias {spam} {#var spam %0;#tickoff;#showme {SPAM SET TO: '%0' (1 sees, 0 väljas)}} {default}
#alias {spell} {#var spell %0;#showme {SPELL SET: '%0'}} {default}
#alias {spellup} {wake;stand;c armor;c shield;c stone;c giant;c bless;c "detect magic";c "detect evil"; c "detect invis";c "detect hidden";cast pass;med} {default}
#alias {splitdorpat} {#play haal/speedwalk.wav;4es2en3en10es6e2s2enes4es3e2s3es2es3es4ene2sen4eu;tehtud} {default}
#alias {splitdwa} {wake;stand;#play haal/speedwalk.wav;nw3n2e3nw;open west;w;2nw3nw;tehtud} {default}
#alias {splitgho} {#play haal/speedwalk.wav;4se2ues6e2sue3ne2nene;tehtud} {default}
#alias {splitlinda} {#play haal/speedwalk.wav;4es2en3en3eu6n;tehtud} {default}
#alias {splitogre} {#play haal/speedwalk.wav;5s2wsu4ses4es4e2n;tehtud} {default}
#alias {stonia} {#conn stonia.ttu.ee 4000} {default}
#alias {tar} {#var target %0;#showme {TARGET IS: %0}} {default}
#alias {tekst} {#var tekst %0;#showme {ACTIONI TEKST: '%0'}} {default}
#alias {tharkdwa} {#play haal/speedwalk.wav;wake;stand;en2w4n2e2nesen3es2eunwswu2w5dw4nw;open west;w2nw3nw;tehtud} {default}
#alias {udem} {#unaction {A Demon %0e%1from %2}{$attack demon};#unaction {A Demon arrives suddenly.}{$attack demon};#unaction {%0Demon%1is%2here%3.}{$attack demon}; #showme {TARGET REMOVED: Demon}} {[default]}
#alias {udemleave} {#unaction {^A Demon leaves %0.}{%0};#unaction {^A Demon flies %0.}{%0};#showme {LEAVE OFF: Demon}} {default}
#alias {udoor} {#unaction {Nomad opens the %0.}{close %0};#unaction {Giant opens the %0.}{close %0};#unaction {Orc opens the %0.}{close %0};#unaction {Halforc opens the %0.}{close %0};#unaction {Demon opens the %0.}{close %0};#unaction {Ghost opens the %0.}{close %0};#unaction {Elf opens the %0.}{close %0};#unaction {Dwarf opens the %0.}{close %0};#unaction {Hobbit opens the %0.}{close %0};#unaction {Human opens the %0.}{close %0};#unaction {The %0 is closed.}{open %0};#SHOWME {AUTODOOR: OFF}} {default}
#alias {udwa} {#unaction {A Dwarf %0e%1from %2}{$attack dwarf};#unaction {A Dwarf arrives suddenly.}{$attack dwarf};#unaction {%0Dwarf%1is%2here%3.}{$attack dwarf}; #showme {TARGET REMOVED: Dwarf}} {[default]}
#alias {udwaleave} {#unaction {^A Dwarf leaves %0.}{%0};#unaction {^A Dwarf flies %0.}{%0};#showme {LEAVE OFF: Dwarf}} {default}
#alias {uelf} {#unaction {An Elf %0e%1from %2}{$attack elf};#unaction {An Elf arrives suddenly.}{$attack elf};#unaction {%0Elf%1is%2here%3.}{$attack elf}; #showme {TARGET REMOVED: Elf}} {[default]}
#alias {uelfleave} {#unaction {^An Elf leaves %0.}{%0};#unaction {^An Elf flies %0.}{%0};#showme {LEAVE OFF: Elf}} {default}
#alias {ugho} {#unaction {%0 has been engendered by %1.}{light;$attack ghost};#unaction {A Ghost arrives suddenly.}{$attack ghost};#unaction {%0Ghost%1is%2here%3.}{$attack ghost}; #showme {TARGET REMOVED: Ghost}} {default}
#alias {ugia} {#unaction {A Giant %0e%1from %2}{$attack giant};#unaction {A Giant arrives suddenly.}{$attack giant};#unaction {%0Giant%1is%2here%3.}{$attack giant}; #showme {TARGET REMOVED: Giant}} {[default]}
#alias {ugialeave} {#unaction {^A Giant leaves %0.}{%0};#unaction {^A Giant flies %0.}{%0};#showme {LEAVE OFF: Giant}} {default}
#alias {uhalf} {#unaction {A Halforc %0e%1from %2}{$attack halforc};#unaction {A Halforc arrives suddenly.}{$attack halforc};#unaction {%0Halforc%1is%2here%3.}{$attack halforc}; #showme {TARGET REMOVED: Halforc}} {[default]}
#alias {uhalfleave} {#unaction {^A Halforc leaves %0.}{%0};#unaction {^A Halforc flies %0.}{%0};#showme {LEAVE OFF: Halforc}} {default}
#alias {uhob} {#unaction {A Hobbit %0e%1from %2}{$attack hobbit};#unaction {A Hobbit arrives suddenly.}{$attack hobbit};#unaction {%0Hobbit%1is%2here%3.}{$attack hobbit}; #showme {TARGET REMOVED: Hobbit}} {[default]}
#alias {uhobleave} {#unaction ^{A Hobbit leaves %0.}{%0};#unaction ^{A Hobbit flies %0.}{%0};#showme {LEAVE OFF: Hobbit}} {default}
#alias {uhum} {#unaction {A Human %0e%1from %2}{$attack human};#unaction {A Human arrives suddenly.}{$attack human};#unaction {%0Human%1is%2here%3.}{$attack human}; #showme {TARGET REMOVED: Human}} {[default]}
#alias {uhumleave} {#unaction {^A Human leaves %0.}{%0};#unaction {^A Human flies %0.}{%0};#showme {LEAVE OFF: Human}} {default}
#alias {uleave} {uorcleave;uhalfleave;udemleave;ugialeave;unomleave;udwaleave;uhumleave;uhobleave;uelfleave} {default}
#alias {umute} {#var mute 1;#showme [HELID: LÜLITATUD SISSE]} {default}
#alias {unmute} {#var mute 1;#showme [HELID: LÜLITATUD SISSE]} {default}
#alias {unom} {#unaction {A Nomad %0e%1from %2}{$attack nomad};#unaction {A Nomad %0e%1from %2}{$attack nomad};#unaction {A Nomad arrives suddenly.}{$attack nomad};#unaction {%0Nomad%1is%2here%3.}{$attack nomad}; #showme {TARGET REMOVED: Nomad}} {[default]}
#alias {unomleave} {#unaction {^A Nomad leaves %0.}{%0};#unaction {^A Nomad flies %0.}{%0};#showme {LEAVE OFF: Nomad}} {default}
#alias {uorc} {#unaction {An Orc %0e%1from %2}{$attack orc};#unaction {An Orc arrives suddenly.}{$attack orc};#unaction {%0Orc%1is%2here%3.}{$attack orc}; #showme {TARGET REMOVED: Orc}} {default}
#alias {uorcleave} {#unaction {^An Orc leaves %0.}{%0};#unaction {^An Orc flies %0.}{%0};#showme {LEAVE OFF: Orc}} {default}
#alias {var0} {#var passdoor 0;#var giant 0;#var armor 0;#var bless 0;#var detecth 0;#var detecti 0;#var detectm 0;#var detecte 0;#var sanc 0;#var shield 0;#var stone 0;#showme {MUUTUJAD NULLITUD}} {default}
#alias {wa} {wake;stand} {default}
#action TEXT {$tekst} {#if {$spam == 1}{$spell}} {5} {default}
#action TEXT {You have become better at %0} {#if {$mute == 1}{#play haal/sponge.wav};#woutput {1}{gray}{  [$HOUR:$MINUTE] You have become better at %0}} {5} {default}
#action TEXT {Now you know everything about %0} {#if {$mute == 1}{#play haal/paremini.wav};#if {$spam == 1}{spam 0};#woutput {1}{gray}{  [$HOUR:$MINUTE] Now you know everything about %0}} {5} {default}
#action TEXT {It is already empty.} {#var skin 2.skin} {5} {default}
#action TEXT {The protecting aura around your body fades.} {#var sanc 0} {5} {default}
#action TEXT {You feel less aware of your surroundings.} {#var detecth 0} {5} {default}
#action TEXT {You no longer see invisible objects.} {#var detecti 0} {5} {default}
#action TEXT {Your skin feels soft again.} {#var stone 0} {5} {default}
#action TEXT {You feel less righteous.} {#var bless 0} {5} {default}
#action TEXT {You feel less protected.} {#var armor 0} {5} {default}
#action TEXT {Your force shield shimmers then fades away.} {#var shield 0} {5} {default}
#action TEXT {#TICK} {#if {$rege == 1}{#play haal/ready.wav;#tickoff};#if {$spam == 1}{#tickoff;info;stand;where;#if {$sanc == 0}{c sanc};#if {$passdoor == 0}{c "pass door";#if {$baghil == 1}{c bless baghil;c haste baghil;c frency baghil;c giant baghil}};#if {$giant == 0}{c "giant"};#if {$armor == 0}{c armor};#if {$bless == 0}{c bless};#if {$shield == 0}{c shield};#if {$stone == 0}{c stone};#if {$detecth == 0}{c "detect hidden"};#if {$detecti == 0}{c "detect invis"};#if {$detecte == 0}{c "detect evil"};#if {$detectm == 0}{c "detect magic"};$spell}} {5} {default}
#action TEXT {You are hungry and you feel much weaker now.} {#var hungry 1} {5} {default}
#action TEXT {You don't have enough mana.} {#if {$spam == 1}{#if {$hungry == 1}{#7 drink skin;put skin sack;#var hungry 0};meditate;count;#ticksize 56;#tickon}} {5} {default}
#action TEXT {%0 yells %1} {#if {$spam == 1}{#if {$mute == 1}{#play haal/yells.wav}}} {5} {default}
#action TEXT {The red in your vision disappears.} {#var detecte 0} {5} {Priority:}
#action TEXT {The detect magic wears off.} {#var detectm 0} {5} {Priority:}
#action TEXT {Someone              Somewhere near to you} {#if {$mute == 1}{#play haal/some.wav}} {5} {default}
#action TEXT {%0 tells you %1} {#if {$spam == 1}{#if {$mute == 1}{#play haal/tell.wav}}} {5} {defau#vlt}
#action TEXT {ONLINE:  %3 Whities, %0 Blacks, %1 Browns, %2 Ghosts} {#if {%0 == 0}{#var some 0}{#var some 1};#if {$some == 0}{#if {%1 == 0}{#var some 0}{#var some 1};#if {$some == 0}{#if {%2 == 0}{#var some 0}{#var some 1}}}} {5} {default}
#action TEXT {Top count of online characters: %0} {#if {$some > 0}{#if {$mute == 99}{#play haal/some_on.wav}}{#if {$mute == 99}{#play haal/some_ei.wav}}} {5} {default}
#action TEXT {You drink%0} {#if {$mute == 1}{#play haal/slurp.wav}} {5} {default}
#action TEXT {You open the %0} {#if {$mute == 1}{#play haal/opendoor.wav}} {5} {default}
#action TEXT {The %0 closes.} {#if {$mute == 1}{#play haal/doorcloses.wav}} {5} {default}
#action TEXT {You eat %0} {#if {$mute == 1}{#play haal/eat.wav}} {5} {default}
#action TEXT {You feel righteous.} {#var bless 1;#if {$mute == 1}{#play haal/bless.wav}} {5} {default}
#action TEXT {%0 giggle%1} {#if {$mute == 1}{#play haal/giggle.wav}} {5} {default}
#action TEXT {You extinguish %0} {#if {$mute == 1}{#play haal/cover.wav}} {5} {default}
#action TEXT {You light %0} {#if {$mute == 1}{#play haal/light.wav}} {5} {default}
#action TEXT {^You have been killed!} {#if {$mute == 1}{#play haal/killed1.wav};#woutput {1}{bold}{  [$HOUR:$MINUTE] You have been killed!!};#var baghil 0} {5} {default}
#action TEXT {You lost your concentration.} {#if {$mute == 99}{#play haal/lost-concentration.wav}; #if {$spam == 1}{$spell}} {5} {default}
#action TEXT {^You wear%0 on your legs.} {#if {$mute == 1}{#play haal/pants.wav}} {5} {default}
#action TEXT {^You stop using %0 leggings.} {#if {$mute == 1}{#play haal/rempants.wav}} {5} {default}
#action TEXT {^You stop using %0 pants.} {#if {$mute == 1}{#play haal/rempants.wav}} {5} {default}
#action TEXT {^You stop using %0 belt.} {#if {$mute == 1}{#play haal/rembelt.wav}} {5} {default}
#action TEXT {^You wear%0 about your waist.} {#if {$mute == 1}{#play haal/wearbelt.wav}} {5} {default}
#action TEXT {^You fill %0} {#if {$mute == 1}{#play haal/fillskin.wav}} {5} {default}
#action TEXT {^Your slice %0} {#if {$mute == 1}{#play haal/slice.wav}} {5} {default}
#action TEXT {PANIC!} {flee} {5} {default}
#action TEXT {%0 utters the words, 'CHAIN LIGHTNING'.} {#if {$mute == 1}{#play haal/chain.wav};#if {$spam == 1}{cast "cure critical"}} {5} {default}
#action TEXT {Your beam of light %0} {#if {$mute == 1}{#play haal/bright_light.wav}} {5} {default}
#action TEXT {^Your slash %0} {#if {$mute == 1}{#play haal/slash.wav}} {5} {default}
#action TEXT {%0 forces you to 'sleep'.} {#if {$spam == 1}{wake;stand;.ära nusberda;$spell}} {5} {default}
#action TEXT {You feel solid again.} {#var passdoor 0} {5} {default}
#action TEXT {You feel your muscles shrink.} {#var giant 0} {5} {default}
#action TEXT {^You wield%0} {#if {$mute == 1}{#play haal/wield.wav}} {5} {Priority:}
#action TEXT {^You stop using %0axe%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0sword%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0dagger%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0club%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0knife%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0whip%1} {#if {$mute == 1}{#play haal/remweapon.wav}} {5} {Priority:}
#action TEXT {^You stop using %0coat%1} {#if {$mute == 1}{#play haal/remcoat.wav}} {5} {Priority:}
#action TEXT {^You wear %0 about your body.} {#if {$mute == 1}{#play haal/wearcoat.wav}} {5} {Priority:}
#action TEXT {^You stop using %0gloves%1} {#if {$mute == 1}{#play haal/remgloves.wav}} {5} {Priority:}
#action TEXT {^You stop using %0gauntlets%1} {#if {$mute == 1}{#play haal/remgloves.wav}} {5} {Priority:}
#action TEXT {^You wear %0 on your hands.} {#if {$mute == 1}{#play haal/weargloves.wav}} {5} {Priority:}
#action TEXT {^You start to hold %0 as a lightsource.} {#if {$mute == 1}{#play haal/weargem.wav}} {5} {Priority:}
#action TEXT {^You feel someone protecting you.} {#var armor 1;#if {$mute == 1}{#play haal/armorspell.wav}} {5} {Priority:}
#action TEXT {^You are surrounded by a force shield.} {#var shield 1;#if {$mute == 1}{#play haal/shieldspell.wav}} {5} {Priority:}
#action TEXT {^Your skin turns to stone.} {#var stone 1;#if {$mute == 1}{#play haal/stoneskinspell.wav}} {5} {Priority:}
#action TEXT {^You are surrounded by a protecting aura.} {#var sanc 1;#if {$mute == 1}{#play haal/sancspell.wav}} {5} {Priority:}
#action TEXT {^Your eyes tingle.} {#var detecti 1;#var detectm 1;#var detecte 1;#if {$mute == 1}{#play haal/eyestingle.wav}} {5} {Priority:}
#action TEXT {^Your eyes glow green as you become more aware of hidden things.} {#var detecth 1;#if {$mute == 1}{#play haal/detecthidden.wav}} {5} {Priority:}
#action TEXT {^You turn translucent.} {#var passdoor 1;#if {$mute == 1}{#play haal/passdoorspell.wav}} {5} {Priority:}
#action TEXT {^Your muscles surge with heightened power!} {#var giant 1;#if {$mute == 1}{#play haal/giantstrengthspell.wav}} {5} {Priority:}
#action TEXT {^Your feet rise off the ground.} {#if {$mute == 1}{#play haal/flyspell.wav}} {5} {Priority:}
#action TEXT {^YOU FAILED!} {#if {$mute == 1}{#play haal/youfailed.wav}} {5} {Priority:}
#action TEXT {^You smile happily.} {#if {$mute == 1}{#play haal/yousmile.wav}} {5} {Priority:}
#action TEXT {^You clap your hands together..} {#if {$mute == 1}{#play haal/clap.wav}} {5} {Priority:}
#action TEXT {^You clap your hands together.} {#if {$mute == 1}{#play haal/clap.wav}} {5} {Priority:}
#action TEXT {^%0 smile%1happily.} {#if {$mute == 1}{#play haal/yousmile.wav}} {5} {Priority:}
#action TEXT {^Your kick %0} {#if {$mute == 1}{#play haal/kick.wav}} {5} {Priority:}
#action TEXT {^You attack %0} {#if {$mute == 1}{#play haal/attack.wav}} {5} {Priority:}
#action TEXT {^%0 is dead! R.I.P. (MOB)} {#if {$mute == 1}{#play haal/die.wav}} {5} {Priority:}
#action TEXT {^%0 the %1 is dead! R.I.P. (PK)} {#if {$mute == 1}{#play haal/die.wav}; #woutput {1}{gray}{  [$HOUR:$MINUTE] %0 the %1 is dead! R.I.P. (PK)}} {5} {Priority:}
#action TEXT {^You bury %0} {#if {$mute == 1}{#play haal/bury.wav}} {5} {Priority:}
#action TEXT {^It explodes!} {#if {$mute == 1}{#play haal/explodes.wav}} {5} {Priority:}
#action TEXT {Sorry, you are dead%0} {#if {$mute == 1}{#play haal/dt.wav};#var baghil 0} {5} {Priority:}
#action TEXT {^You drop %0} {#if {$mute == 1}{#play haal/drop.wav}} {5} {Priority:}
#action TEXT {^%0 cracks and is completely ruined now.} {#if {$mute == 1}{#play haal/bashdoor.wav}} {5} {Priority:}
#action TEXT {^%0 looks much better now.} {#if {$mute == 1}{#play haal/mend.wav}} {5} {Priority:}
#action TEXT {^Welcome to Stonia. Please do not feed the mobiles.} {#multisub on;spam 0;mute;0;#var baghil 0;#showme {[INFO:: FOR YOUR SAFETY PK ACTION DISABLED, MUTE ON, SPAM OFF, MULTISUB ON, BAGHIL OFF]}} {5} {default}
#action TEXT {^Reconnecting.} {#multisub on;spam 0;mute;0;#showme {[INFO:: FOR YOUR SAFETY PK ACTION DISABLED, MUTE ON, SPAM OFF, MULTISUB ON]}} {5} {default}
#action TEXT {^You hear someone's death cry.} {#if {$mute == 1}{#play haal/deathcry.wav}} {5} {Priority:}
#action TEXT {^INFO: RÄNNUTEE LÕPPENUD, SA OLED KOHAL, KUI KÕIK LÄKS HÄSTI} {#if {$mute == 1}{#play haal/hingeldama.wav}} {5} {Priority:}
#action TEXT {^%0 says 'Sorry, I am closed. Come back later.'} {#if {$mute == 1}{#play haal/comebacklater.wav}} {5} {Priority:}
#action TEXT {^%0 gives you an offer:} {#if {$mute == 1}{#play haal/offer.wav}} {5} {Priority:}
#action TEXT {^The night has begun.} {#if {$mute == 1}{#play haal/nighthasbegun.wav}} {5} {Priority:}
#action TEXT {^You enter %0 portal.} {#if {$mute == 1}{#play haal/enterportal.wav}} {5} {Priority:}
#action TEXT {^A recall portal appears before you.} {#if {$mute == 1}{#play haal/portalappears.wav}} {5} {Priority:}
#action TEXT {^A recall portal appears before %0} {#if {$mute == 1}{#play haal/portalappears.wav}} {5} {Priority:}
#action TEXT {^%0 enters %0 portal.} {#if {$mute == 1}{#play haal/enterportal.wav}} {5} {Priority:}
#action TEXT {^You wear %0amulet%1 around your neck.} {#if {$mute == 1}{#play haal/wearnecklace.wav}} {5} {Priority:}
#action TEXT {^You wear %0necklace%1 around your neck.} {#if {$mute == 1}{#play haal/wearnecklace.wav}} {5} {Priority:}
#action TEXT {^You stop using %0necklace%1.} {#if {$mute == 1}{#play haal/remnecklace.wav}} {5} {Priority:}
#action TEXT {^You stop using %0amulet%1.} {#if {$mute == 1}{#play haal/remnecklace.wav}} {5} {Priority:}
#action TEXT {^You stop using %0 ring.} {#if {$mute == 1}{#play haal/remring.wav}} {5} {Priority:}
#action TEXT {^You wear %0ring on your %1 finger.} {#if {$mute == 1}{#play haal/wearring.wav}} {5} {Priority:}
#action TEXT {^You buy %0 for %1} {#if {$mute == 1}{#play haal/buy.wav}} {5} {Priority:}
#action TEXT {^You sell %0 for %1} {#if {$mute == 1}{#play haal/sell.wav}} {5} {Priority:}
#action TEXT {You feel fully concentrated now!} {rest;hide} {5} {default}
#action TEXT {^You conjure %0.} {#if {$mute == 1}{#play haal/conjure.wav}} {5} {default}
#action TEXT {^You are hungry and you feel much weaker now.} {#if {$mute == 1}{#play haal/hungry.wav}} {5} {Priority:}
#action TEXT {^A white sheep has arrived from %0} {#if {$mute == 1}{#play haal/sheep.wav}} {5} {default}
#action TEXT {^A white sheep leaves %0} {#if {$mute == 1}{#play haal/sheep.wav}} {5} {default}
#action TEXT {^An antelope has arrived from %0} {#if {$mute == 1}{#play haal/goat.wav}} {5} {default}
#action TEXT {^An antelope leaves %0} {#if {$mute == 1}{#play haal/goat.wav}} {5} {default}
#action TEXT {^You get a%0 from corpse of %1.} {#if {$mute == 1}{#play haal/loot.wav}} {5} {Priority:}
#action TEXT {%0 narrates %1} {#woutput {1}{light green}{  [$HOUR:$MINUTE] %0 narrates %1}} {5} {Priority:}
#action TEXT {^You gossip %0} {#woutput {1}{red}{  [$HOUR:$MINUTE] You gossip %0}} {5} {Priority:}
#action TEXT {^You narrate %0} {#woutput {1}{green}{  [$HOUR:$MINUTE] You narrate %0}} {5} {Priority:}
#action TEXT {%0 gossips %1} {#woutput {1}{light red}{  [$HOUR:$MINUTE] %0 gossips %1}} {5} {Priority:}
#action TEXT {%0 tells the group %1} {#woutput {1}{light cyan}{  [$HOUR:$MINUTE] %0 groups %1}} {5} {Priority:}
#action TEXT {^Bingo! %0} {#if {$mute == 1}{#play haal/steal.wav}} {5} {Priority:}
#action TEXT {MOOD SET TO: OFFENSIVE} {#woutput {1}{pink}{  [$HOUR:$MINUTE] MOOD SET TO: OFFENSIVE} Priority: 5 [Priority:]} {5} {default}
#action TEXT {MOOD SET TO: DEFENSIVE} {#woutput {1}{pink}{  [$HOUR:$MINUTE] MOOD SET TO: DEFENSIVE} Priority: 5 [Priority:]} {5} {default}
#action TEXT {MOOD SET TO: NORMAL} {#woutput {1}{pink}{  [$HOUR:$MINUTE] MOOD SET TO: NORMAL} Priority: 5 [Priority:]} {5} {default}
#action TEXT {Your gain is: %0.} {#woutput {1}{pink}{  [$HOUR:$MINUTE] LEVEL: %0} Priority: 5 [Priority:]} {5} {default}
#action TEXT {^You stand up.} {#if {$rege == 1}{#tickoff}} {5} {default}
#action TEXT {^You assume a very comfortable position and begin to meditate.} {#if {$rege == 1}{#ticksize 56;#tickon}} {5} {default}
#action TEXT {^You go to sleep.} {#if {$rege == 1}{#ticksize 56;#tickon}} {5} {default}
#action TEXT {^You rest.} {#if {$rege == 1}{#ticksize 56;#tickon}} {5} {default}
#action TEXT {^You stop resting and start meditating.} {#if {$rege == 1}{#ticksize 56;#tickon}} {5} {default}
#action TEXT {Baghil the King%attacks Nomad} {#if {$spam == 1}{0;door;stand;#if {$sanc == 0}{c sanc};close south;close north}} {5} {default}
#action TEXT {Baghil the King%attacks Giant} {#if {$spam == 1}{0;door;stand;#if {$sanc == 0}{c sanc};close south;close north}} {5} {default}
#action TEXT {Baghil the King%attacks Demon} {#if {$spam == 1}{0;door;stand;#if {$sanc == 0}{c sanc};close south;close north}} {5} {default}
#action TEXT {Baghil the King%attacks Orc} {#if {$spam == 1}{0;door;stand;#if {$sanc == 0}{c sanc};close south;close north}} {5} {default}
#action TEXT {Baghil the King%attacks Halforc} {#if {$spam == 1}{0;door;stand;#if {$sanc == 0}{c sanc};close south;close north}} {5} {default}
#action TEXT {Baghil the King%attacks Ghost} {#if {$spam == 1}{0;door;stand;#if {$sanc == 0}{c sanc};close south;close north}} {5} {default}
#action TEXT {The King of all dwarves, Ruler of nearby mountains stands here.} {#var baghil 1} {5} {default}
#action TEXT {^King's waiting room} {#var baghil 0} {5} {default}
#action TEXT {^A small fairy is flying here, singing happy songs.} {say surprise} {5} {default}
#variable {armor} {1}
#variable {attack} {c br}
#variable {baghil} {1}
#variable {bless} {1}
#variable {detecte} {1}
#variable {detecth} {1}
#variable {detecti} {1}
#variable {detectm} {1}
#variable {dwarvenialtar} {0 }
#variable {giant} {1}
#variable {hungry} {0}
#variable {mute} {0}
#variable {passdoor} {1}
#variable {rege} {0}
#variable {sanc} {1}
#variable {shield} {1}
#variable {skin} {2.skin}
#variable {some} {1}
#variable {spam} {1}
#variable {spell} {cast "faerie fog"}
#variable {stone} {1}
#variable {target} {demon}
#variable {tekst} {You conjure a cloud of purple smoke.}
#variable {uks} {door}
#variable {welcome} {1}
#highlight {bold} {#BLACK} {default}
#highlight {bold} {#WHITE} {default}
#highlight {green} {%0 BLINDED!} {default}
#highlight {green} {%0 for 0 TICK.} {default}
#highlight {red} {%0 gossips %1} {default}
#highlight {red} {%0 narrates %1} {default}
#highlight {green} {%0 says %1} {default}
#highlight {red} {%0 tells the group %1} {default}
#highlight {red} {%0 tells you %1} {default}
#highlight {green} {%0 yells %1} {default}
#highlight {light red,b black} {'%0'.} {default}
#highlight {green} {(Glowing)} {default}
#highlight {red} {(Hide)} {default}
#highlight {green} {ANNIHILATES} {default}
#highlight {green} {DECIMATES} {default}
#highlight {green} {DEMOLISHES} {default}
#highlight {green} {DEVASTATES} {default}
#highlight {green} {DISEMBOWELS} {default}
#highlight {green} {DISMEMBERS} {default}
#highlight {green} {ERADICATES} {default}
#highlight {green} {GRAZES} {default}
#highlight {green} {HITS} {default}
#highlight {green} {INJURES} {default}
#highlight {green} {MAIMS} {default}
#highlight {green} {MANGLES} {default}
#highlight {green} {MASSACRES} {default}
#highlight {green} {MAULS} {default}
#highlight {green} {MISSES} {default}
#highlight {green} {MUTILATES} {default}
#highlight {green} {OBLITERATES} {default}
#highlight {green} {PANIC! %0} {default}
#highlight {none} {RABBIT << WEST <<} {default}
#highlight {green} {SCRATCHES} {default}
#highlight {green} {Someone} {default}
#highlight {green} {The protecting aura around your body fades.} {default}
#highlight {green} {Trainer} {default}
#highlight {green} {WOUNDS} {default}
#highlight {green} {You are surrounded by a pink outline.} {default}
#highlight {red} {You gossip %0} {default}
#highlight {green} {You have become better at %0!} {default}
#highlight {green} {You lost your concentration.} {default}
#highlight {red} {You narrate %0} {default}
#highlight {red} {carried by Demon} {default}
#highlight {bold} {carried by Ghost} {default}
#highlight {green} {carried by Giant} {default}
#highlight {red} {carried by Halforc} {default}
#highlight {green} {carried by Nomad} {default}
#highlight {red} {carried by Orc} {default}
#substitute { [Exits:%1down%0]} { [Exits:%1DOWN%0]}
#substitute { [Exits:%1east%0]} { [Exits:%1EAST%0]}
#substitute { [Exits:%1north%0]} { [Exits:%1NORTH%0]}
#substitute { [Exits:%1south%0]} { [Exits:%1SOUTH%0]}
#substitute { [Exits:%1up%0]} { [Exits:%1UP%0]}
#substitute { [Exits:%1west%0]} { [Exits:%1WEST%0]}
#substitute {%0 Eradicates %1} {%0 ERADICATES %1}
#substitute {%0 annihilates %1} {%0 ANNIHILATES %1}
#substitute {%0 appears to be blinded.} {%0 BLINDED!}
#substitute {%0 decimates %1} {%0 DECIMATES %1}
#substitute {%0 demolishes %1} {%0 DEMOLISHES %1}
#substitute {%0 devastates %1} {%0 DEVASTATES %1}
#substitute {%0 disembowels %1} {%0 DISEMBOWELS %1}
#substitute {%0 dismembers %1} {%0 DISMEMBERS %1}
#substitute {%0 flies in from the %1.} {%0 flied in from the %1.}
#substitute {%0 gossips '%1'} {%0 gossips '%1'.}
#substitute {%0 grazes %1} {%0 GRAZES %1}
#substitute {%0 hits %1} {%0 HITS %1}
#substitute {%0 injures %1} {%0 INJURES %1}
#substitute {%0 is dead! R.I.P.} {%0 is dead! R.I.P. (MOB)}
#substitute {%0 maims %1} {%0 MAIMS %1}
#substitute {%0 mangles %1} {%0 MANGLES %1}
#substitute {%0 massacres %1} {%0 MASSACRES %1}
#substitute {%0 mauls %1} {%0 MAULS %1}
#substitute {%0 misses %1} {%0 MISSES %1}
#substitute {%0 mutilates %1} {%0 MUTILATES %1}
#substitute {%0 narrates '%1'} {%0 narrates '%1'.}
#substitute {%0 obliterates %1} {%0 OBLITERATES %1}
#substitute {%0 scratches %1} {%0 SCRATCHES %1}
#substitute {%0 tells the group '%1'} {%0 tells the group '%1'}
#substitute {%0 tells you '%1'} {%0 tells you '%1'.}
#substitute {%0 the Demon is dead! R.I.P.} {%0 the Demon is dead! R.I.P. (PK)}
#substitute {%0 the Dwarf is dead! R.I.P.} {%0 the Dwarf is dead! R.I.P. (PK)}
#substitute {%0 the Elf is dead! R.I.P.} {%0 the Elf is dead! R.I.P. (PK)}
#substitute {%0 the Ghost is dead! R.I.P.} {%0 the Ghost is dead! R.I.P. (PK)}
#substitute {%0 the Giant is dead! R.I.P.} {%0 the Giant is dead! R.I.P. (PK)}
#substitute {%0 the Halforc is dead! R.I.P.} {%0 the Halforc is dead! R.I.P. (PK)}
#substitute {%0 the Hobbit is dead! R.I.P.} {%0 the Hobbit is dead! R.I.P. (PK)}
#substitute {%0 the Human is dead! R.I.P.} {%0 the Human is dead! R.I.P. (PK)}
#substitute {%0 the Nomad is dead! R.I.P.} {%0 the Nomad is dead! R.I.P. (PK)}
#substitute {%0 the Orc is dead! R.I.P.} {%0 the Orc is dead! R.I.P. (PK)}
#substitute {%0 utters the words, 'qpaui diesilla'.} {%0 utters the words, 'CHAIN LIGHTNING'.}
#substitute {%0 wounds %1} {%0 WOUNDS %1}
#substitute {%0 yells '%1'} {%0 yells '%1'.}
#substitute {%0(Black Aura)%1} {%0(#BLACK)%1}
#substitute {%0(White Aura)%1} {%0(#WHITE)%1}
#substitute {%0, which will wear off at any moment.} {- %0 for 0 TICK.}
#substitute {%0, which will wear off in a day or two.} {- %0 for 48 TICKS.}
#substitute {%0, which will wear off in a few hours.} {- %0 for 3 TICKS.}
#substitute {%0, which will wear off in about a day.} {- %0 for 24 TICKS.}
#substitute {%0, which will wear off in about a quarter of a day.} {- %0 for 6 TICKS.}
#substitute {%0, which will wear off in about half a day.} {- %0 for 12 TICKS.}
#substitute {%0, which will wear off soon.} {- %0 for 2 TICKS.}
#substitute {%0, which will wear off very soon.} {- %0 for 1 TICK.}
#substitute {%0, which won't wear off for many days!} {- %0 for 48 TICKS.}
#substitute {(Translucent)} {(#P)}
#substitute {A lightning bolt leaps from %0} {.}
#substitute {A path in the park} {RABBIT ^^NORTH^^}
#substitute {Alas, you cannot go that way.} {NOT THAT WAY!}
#substitute {Armor: pierce: %0  bash: %1  slash: %2  magic: %3} {PIERCE: %0 BASH: %1 SLASH: %2 MAGIC: %3}
#substitute {Currently:%0} {ONLINE:%0}
#substitute {Hitroll: %1  Damroll: %2  Saves: %3.} {HIT: %1 DAM: %2 SAVES: %3}
#substitute {Huh? 'tehtud ' -- what's that?} {INFO: RÄNNUTEE LÕPPENUD, SA OLED KOHAL, KUI KÕIK LÄKS HÄSTI}
#substitute {Small path in the park} {RABBIT << WEST <<}
#substitute {Str: %0  Int: %1  Wis: %2  Dex: %3  Con: %4} {.}
#substitute {The bolt HITS you!} {.}
#substitute {The bolt arcs to %0} {.}
#substitute {You are %0 against %1} {.}
#substitute {You are %0 from %1.} {.}
#substitute {You are %0 level %1 %2 amongst the %3 race.} {RACE: %3 CLASS: %2 SEX: %3}
#substitute {You are %1 years of age (%2 hours online).} {ONLINE TIME: %2 hours}
#substitute {You are affected by:} {SPELLS:}
#substitute {You are almost invulnerable to %0} {.}
#substitute {You are carrying %0 items with weight %1 pounds.} {ITEMS: %0 WEIGHT: %1}
#substitute {You are meditating.} {.}
#substitute {You are resting.} {.}
#substitute {You are sleeping.} {.}
#substitute {You are standing.} {.}
#substitute {You calmly evaluate the situation and start to calm down.} {MOOD SET TO: DEFENSIVE}
#substitute {You can try to narrate.} {.}
#substitute {You failed!} {YOU FAILED!}
#substitute {You failed.} {YOU FAILED!}
#substitute {You feel an adrenaline rush, as your fists start to itch for blood!} {MOOD SET TO: OFFENSIVE}
#substitute {You gossip '%0'} {You gossip '%0'.}
#substitute {You have %0 hit, %1 mana, %2 movement.} {HP: %0   MANA: %1  MOVE: %2}
#substitute {You have %0 practice points.} {.}
#substitute {You have 145 practice points.} {.}
#substitute {You have decided to flee at %0 hit points.} {WIMPY: %0}
#substitute {You have earned %0 deity points (max %1).} {DEITY POINTS: %0 (max %1)}
#substitute {You have earned %0 deity points (max ).} {DEITY POINTS: %0}
#substitute {You have earned %1 warpoints (max %2).} {WARPOINTS: %1 (max %2)}
#substitute {You have gained level %0, and need %1 wp to level.} {LEVEL: %0 (%1 WP to level)}
#substitute {You narrate '%0'} {You narrate '%0'.}
#substitute {You notice a grinning baby dwarf with a sinister face.} {DWARFEN POPPIS}
#substitute {You set your mood to normal.} {MOOD SET TO: NORMAL}
#substitute {Your mood is %0.} {MOOD: %0}
#substitute {few Blackies} {1-2 Blacks}
#substitute {few Brownies} {1-2 Browns}
#substitute {few Misties} {1-2 Ghosts}
#substitute {few Whities} {2 Whites}
#substitute {loads%0Blackies} {7+ Blacks}
#substitute {loads%0Brownies} {7+ Browns}
#substitute {loads%0Misties} {7+ Ghosts}
#substitute {loads%0Whities} {7+ Whites}
#substitute {many Blackies} {5-6 Blacks}
#substitute {many Brownies} {5-6 Browns}
#substitute {many Misties} {5-6 Ghost}
#substitute {many Whities} {5-6 Whites}
#substitute {no Blackies} {0 Blacks}
#substitute {no Brownies} {0 Browns}
#substitute {no Brownis} {0 Browns}
#substitute {no Misties} {0 Ghosts}
#substitute {no Whities} {0 Whites}
#substitute {some Blackies} {3-4 Blacks}
#substitute {some Brownies} {3-4 Browns}
#substitute {some Misties} {3-4 Ghosts}
#substitute {some Whities} {3-4 Whites}
#group local Priority:
#group local [default]
#group local defau#vlt
#group local default
#ticksize 56
